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Compass

هذا الموضوع : Compass داخل Making oFالتابع الي قسم ابداعات طريق الجرافيك : Making of Compass by Volkan..K Hi everybody, I am Volkan KACAR. I am glad to share the development process of ...

  1. #1

    الصورة الرمزية طريق الجرافيك
    إدارة طريق الجرافيك

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    Jun 2006
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    Compass

    Making of Compass by Volkan..K


    Hi everybody, I am Volkan KACAR. I am glad to share the development process of my last work, ‘Compass and Paperclip’ – I hope you like it!
    Concept

    I want to explain why I have chosen a scene for modeling and why I have used the Modo: First of all, I had seen too many compass types in my life, thanks to my grandfather and I was always thinking about to model a compass but because of my works I always forgot or didn’t have time to do it. And one day one of my good friends Cem Tezcan told me about Modo, especially its advanced modeling tools. So I have started to study Modo on modeling. Either its interface that never bores user while modeling and its shortcut keys are all in fit. I have been a 3ds Max user for 9 years and I decided to make my scene with Modo rather than 3ds Max. And my “Compass & Paperclip” work became the first serious work that I made with Modo. But on the other hand, I didn’t abandon the very powerful 3ds max ) I want to use both 3ds Max and Modo on my future works.
    Now you may understand why I didn’t use a reference image because as I mention before I have seen too many compasses so I didn’t need to search for a reference photo and I believe that is more improvising for me.
    We can get on to work now.
    Modelling the Compass

    I didn’t use any reference images in my work; I simply started by adding a cylinder with a low number of segments into scene - I'll smooth the mesh later. This is the reason for using a cylinder with a low number of segments, as cylinders with a high number of segments can slow down the software unnecessarily.
    I then switched to Poly mode and modelled easily using the Bevel function (the keyboard shortcut for Bevel is "B"). The shortcuts in modo are what make it a much stronger programme.
    Afterwards, I made my model smoother by using the Smooth tool (the shortcut for this is the Tab key). Some edges however should be sharper than others - there are a few ways to achieve this. I sharpened the edges that I wanted to sharpen with the Edge Weight tool.

    While modelling the Metal accessory in front of the camera, I switched to Poly mode, selected front faces, and copied them onto a new layer as a different object, using the Ctrl + C shortcut.
    I then bent the model using Bend Deform and finished the accessory using Bevel plus Subdivision.
    At this point, the compass object was complete, but I also needed a compass with its lid closed. To do this, I used the Duplicate Clone function and fixed it with Rotate – this way I had a compass with a closed lid.

    Modelling the Paperclip

    Now it’s time to explain the paperclip object. To be honest, modelling this object was quite easy: first, I started by adding a cylinder into the scene. Then, in Poly mode, I selected the face at the front and modelled my paperclip with the help of the Duplicate Curve Extrude function.
    Texturing and Rendering

    To achieve a good render, I first had to create a studio environment. For the first step, I made a plane and lifted the edges with the Extend function (the shortcut key for this is Z). I then bevelled (B) the borders.
    I then added two planes, which I aimed to use as light cards. In my opinion, for this type of scene, this lighting method achieves more realism than other approaches can.
    I then gave a material name to the light cards that I wanted to use as the light, for example “light_box”.
    I switched to the Shader tree, enabled Luminious Intensity and set the colour of the light to Luminous Color.

    I prepared textures of objects by giving a material name to each object, switched to the Shader tree, and prepared their textures. I used the layer system in the Shader tree. The compass object used wood and noise materials, and for the ground I used an old map texture. For me, preparing textures in modo is always fun!







    I made the best configurations in order to achieve a good render. The modo rendering system is really fast and high quality. For this image, the render time was 9 minutes, which is pretty short for a high quality render, such as this!








    After rendering, I then added a new layer and selected Render Output, and from Effects I selected Ambient Occlusion in order to later go into Photoshop to do some retouching of the image.

    After some final tweaks in Photoshop, my work was complete.
    Conclusion:

    Scene is complete but I there were some issues that I encountered few times. These were in render phase. Reason is simple, when I have started to learn Modo, I studied on modeling with it. I didn’t have a chance to look over rendering and texturing properties much. So while I was creating this scene I have spent 3 or 4 days to take test renders simultaneously. That was the real deal for me for a short time but I believe I have created a visually good scene.
    It is possible for me to use these compasses on another project. I can say that it will be more complicated scene.
    Related links:



  2. #2
    مصمم جديد

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    ماشاء الله تبارك الله ..

    ساعه حلوه

    ربي يوفقك يا غالي

  3. #3

    الصورة الرمزية AzizX
    طالب بالمركز التعليمي

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    رد: Compass

    تسلم ايديك ممتاز و جيد جداااا

  4. #4

    الصورة الرمزية speed_3d
    طالب بالمركز التعليمي

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    Thumbs up رد: Compass

    عمل جميل و ميك اوف رائع وشرح جيد

  5. #5
    الصورة الرمزية dhia
    مصمم مجتهد

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    Mar 2011
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    رد: Compass

    العمل جميل جدا ماشاء الله

    تـــــــــــونس بـــــــــلادي

 

 

المواضيع المتشابهه

  1. " Compass and Paperclip " Modo
    بواسطة مسلمة في المنتدى Making oF
    مشاركات: 16
    آخر مشاركة: 23 / 09 / 2011, 51 : 04 PM

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