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تجميعه دروس واسطوانات بمناسبه رمضان :)

هذا الموضوع : تجميعه دروس واسطوانات بمناسبه رمضان :) داخل الدورات والدروس التعليمية | 3dsMax Tutorials & Tipsالتابع الي قسم Autodesk 3D Studio Max : السلام عليكم ورحمة الله وبركاته بسم الله الرحمن الرحيم اخواني الاعزاء مبناسبه شهر رمضان الكريم راح اضع تحميعه كبيره من ...

  1. #1
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    تجميعه دروس واسطوانات بمناسبه رمضان :)

    السلام عليكم ورحمة الله وبركاته
    بسم الله الرحمن الرحيم
    اخواني الاعزاء مبناسبه شهر رمضان الكريم راح اضع تحميعه كبيره من الاسطوانات والدروس والبلغن والبلوكات وغيرها من الاشياءء المفيده
    غيرها والله يوفق الجميع
    مقابل هذه المجموعه الدعاء لي ولوالدي
    [gdwl]ارجو التاكد من الروابط المراد تحميلها [/gdwl]


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  3. #3
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    3d Total Training DVD Series v2 FullDVD


    The aim of our training DVD's are to provide the artist with the most comprehensive set of lessons available. This is achieved by presenting the training material in the form of full screen step by step movies and audio instructions.



    Modelling Section: Creating a template box

    Editable Poly Tools -
    • Edge Tools
    • Ring
    • Loop
    • Connect
    • Chamfer

    Polygon Tools -
    • Bevel
    • Inset
    • Hinge from Edge

    Border Tools
    • Bridge

    Editable Splines
    Assigning Smoothing Groups
    Modifiers
    • Lathe
    • Extrude
    • Bend

    Linking objects in a heirarchy
    Animating gun components

    Mapping & Unwrapping Section
    Planar and Cylindrical Mapping
    Unwrapping a Mesh
    Exporting a template

    Texturing Section
    Using the Material Editor
    Applying a material

    Learn how to make:
    • Colour Map
    • Specular Map
    • Bump Map
    • Reflection Map

    Using a Blend Material with a Mask




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    The Evermotion Team is proud to announce the 1st volume of our new training DVD series about modeling - Car modeling.

    Have you ever dreamed of modeling your own car? Have you ever been jealous of someone's gallery of perfect vehicles? You don't have to be any more.. thanks to this DVD tutorial, you will be well on your way to becoming a professional car modeler. In just a few days, you will gain knowledge that would otherwise take months
    ~730Mb = 7 x 97Mb + 1 x 32Mb

    Over 2 hours material
    Video High Resolution (avi ) and project files included

    This training video will show you step by step how to model a detailed car in 3ds max. This is a perfect course about modeling which will show you all the most important functions of poly modeling and a lot of tips and tricks that will help you making your own car in cg. Professional voiceovers made by a native speaker will lead you through all the chapters providing a comfort of learning.

    In the 2 hours of material you will find:

    * How to set up the scene and place blueprints
    * How to start modeling a car
    * "step by step" guide through all the hardest car elements;
    * A lot of useful tips regarding the hardest parts of modeling a cg car, like lights, windows or tires;
    * How to build fast and matching interiors;
    * Plus many more..


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    Evermotion Archexteriors Vol 6

    10 Scenes | MAX 9 | Vray | 1,74 Gb | RS.COM


    This production is prepared only for 3ds max 9 or higher and vray 1.5 SP1 or newest.


    Have you ever wanted to make professional exterior renderings? Have you ever had problems with composition? Archexteriors will end all your problems. Take a look at this 10 fully textured scenes with professional shaders and lighting ready to render. Get your own portfolio and join cg market.


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    The Haunted House
    Simply Max - Video training for 3D Studio Max. The Haunted House tutorial
    Trying to learn and break into the world of 3D modeling? Then the Haunted house tutorial is just for you. This tutorial will cover all the basic tools and work flow to get the new user comfortable with the many aspects of 3DS MAX. You will start off by learning how to set up image planes to help aid you in the look of your house. Then we will dive into modeling using basic shapes to rough out the look and size the house then off to start adding the details using many of the modeling tools built into 3DS MAX like quick slice, attach, and merge vertices's to really start giving your project life.
    Download (2x99+78MB)(unpacked 308MB)

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    SimplyMax.com Creature -Organic
    Simply Max - Video training for 3D Studio Max. Creature - Organic tutorial
    Beginning with three self created sketches in photoshop. Which are then imported into 3D Studio Max image planes for background reference.
    The tutorials goes onto show, using a variety of Max's powerful 3D modeling tools, how to develop a full body 3D character.
    download: (3x99+60MB)(unpacked 495 MB)

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  10. #10
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    3ds Max® Techniques | The Emergence of the Architectural Film in Architectural Animat
    Using the ******** of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics

    Animation with a heavy emphasis on camera moves
    Post-production techniques including rendering, creating and using matte passes, and utilizing render passes

    The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods

    There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization

    Industry Make-up
    History of Arch-Vis
    Camera Animation
    Waterfall Example
    Post Production, Rendering, Render Mattes

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    Gnomonology 3dmax Vray Speed Vs. Quality
    FX GNOMONOLOGY 3DMAX VRAY SPEED VS QUALITY MOV | 176 mb
    GNOMONOLOGY 3DMAX VRAY SPEED VS. QUALITY
    Format Quictime MOV 1024x768 (543.31mb) | Rar (176) | English
    Include tutorial scene and textures
    .
    Speed vs Quality in Vray
    Max Rendering Techniques
    .
    If there is one thing that can truly control the balance of speed versus quality in Vray it is image sampling. Image sampling is basically part of anti-aliasing. This tab can take your renderings from 20 second quick tests to 30 minute high quality renders without having to adjust any other aspect of the rendering. They control anything from fine detailed textures, to glossy reflections and refraction, to aspects like depth-of-field and motion blur, all at once. This tutorial helps to make sense of each one and simplify the process, so that the user can easily control the quality of the rendering in the most efficient way.
    Sample scene requirements: Max 8 or higher, Vray 1.5rc3 or higher. All textures provided except HDR. Users must provide their own HDRI for testing.

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    CG Academy - Advanced Modeling 1: Sub D Creature


    In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.

    This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline.

    Topics Covered:
    Chapter 01: Modelling Setup & Tools
    In this chapter Dominic explains the basic setup that he uses for Sub-Db Modelling and goes on to explain which tools form the core of his modelling tools.

    Chapter 02: Blocking The Basic Form
    Once the model is underway Dominic shows how to create the basic form of the model, a very important stage that lays the foundation for all that follows.

    Chapter 03: Primary Detailing (Lower Body)
    In the nexy stage Dominic starts to apply the first level of modelling to the lower part of the body.

    Chapter 04: Primary Detailing (Upper Body)
    Next the same process is applied to the upper body

    Chapter 05: Primary Detailing (Arm & Head)
    And finally to the arms and head

    Chapter 06: Final Detailing (Legs & Lower Body)
    Now we have a refined base model we can move on to detailing the various elements, starting here with the legs and lower body.

    Chapter 07: Final Detailing (Upper Body & Arms)
    The process is continued on the upper body and arms.

    Chapter 08: Final Detailing (The Head)
    And again we conclude with the head area.

    Chapter 09: Final Touches
    Now that our model is almost complete, Dominic takes us through a number of procedures that he uses to both ensure its ease of use both others working within your team, and also to improve the models realism


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    15

    CG Academy 3DSMAX Workflow 2 – Proceduralism

    This DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.

    This DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmax, and also as a strong foundation upon which the user can build their skills in DVD 2 in this series Procedural Techniques .


    To give us a broader insight into what a Procedural workflow is, in this chapter we take a brief look at the same procedural task tackled in 3 different packages, 3dsmax (of course), Maya and also Houdini.
    CH 03: The Stack, Friend or Foe?
    The Stack can be a daunting and confusing prospect to new users of 3dsmax and 3D software in general. Here we look at how it can be used to make our workflow easier and more flexible.
    CH 04: Instancing & Referencing
    An important feature of most Procedural systems is the ability to share and re-use nodes, parameters and controllers across the package. We look at what this offers us here...
    CH 05: Base Objects & Conversion
    All objects in 3dsmax are based on a number of core base geometry types, we look at them here and how we can convert between them at will.
    CH 06: Working With The Stack
    Here we return to the Stack to look at how it functions in more detail. How we can manipulate the modifiers to do what we want and gain mastery over this crucial 3dsmax interface element.
    CH 07: The Modifiers
    The Modifiers are the elements that we use to build our procedural systems via the Stack. Here we run through the functionality of each major group briefly.
    CH 08: Passing It On & Topological Dependency
    Some Modifiers and situations are such that they are totally dependant on the geometry and sub selections passed to them. We explore those issues here.
    CH 09: Experimentation Without Risks
    Finally we look at how a procedural workflow also allows us to experiment during our workflow with no real risk, and also how to use proceduralism to fix errors we may have made during model

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    15
    11 Seamless Textures Libraries
    Volume 1 - General Purpose Surfaces (45.9 MB) (jpg ONLY)
    252 maps + matching bump
    Includes seamless textures such as bricks, roofing, grass, woods, rusted and aged surfaces, to name just a few of the 28 categories in this library. Also Included are matching bump maps for each texture. Formats are in JPG.
    more info: http://www.marlinstudios.com/products/st1/st1.htm
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    Volume 2 - Rustic Exterior Surfaces (324 MB)
    A super library of rustic textures for use in just about any application - Great for Visualizations and Games!
    310 seamless and tileable textures, all created from photos shot in remote rural and older urban areas. Most textures are "stressed" representing the real world with categories such as aged doors and windows, stained concretes, rusted items, aged woods, pealing paint and much more. Also includes 310 matching bump maps. Resolution: 3 sizes each -- Large avg. 1280x1024
    more info: http://www.marlinstudios.com/products/st2/st2.htm
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    Volume 3 - Ultimate Interior Surfaces (460 MB)

    302 seamless and tileable textures, all original creations or processed from photos. Includes a broad selection of carpeting, floor tiles, wallpaper, marbles, parquet floors, etc. Also includes 302 matching bump maps.
    Resolution: 4 sizes. Largest (XL) avg. 3500x2500.
    more info: http://www.marlinstudios.com/products/st3/st3.htm
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    Volume 4 - Classic Stonework (611 MB)
    A unique library of stone patterns useful in everything from architectural visualizations to game development
    Includes 348 seamless textures and bump maps you can use for architectural stonework, historic recreations or any application requiring stonework. Textures are in JPG format.



    more info: http://www.marlinstudios.com/products/st4/st4.htm
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    Volume 5 - Downtown Surfaces & Signs (601 MB)
    Create a city or street scene with 496 textures that include 69 skyscraper and building fronts, doors, windows signs and much more.
    This library of 496 city textures and 105 signs allows you to create a detailed street scene or an entire cityscape. Textures provided for both modern and older cities. Includes many alpha maps and bump maps. Textures can also be used on Marlin Studios library of high-poly City Building Models.



    more info: http://www.marlinstudios.com/products/st5/st5.htm
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    Volume 6 - Classic Architectural Ornament (295 MB)
    A unique library of textures offering old-world architectural elements like those found on the world's greatest classic structures.
    Created by award-winning graphic artist and architect Eni Oken, who is known worldwide for her stunning texture creations. Features arches, wall backgrounds and patterns, windows, doors, frames and tiles.



    more info: http://www.marlinstudios.com/products/st6/st6.htm
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    Volume 7 - Great Textures of Europe (413 MB)
    Include the fabulous textures of Europe into your works of art
    This unique library brings you 815 of the deep, rich textures you'll find only in the great cities of Europe - Venice, Rome, Athens, Paris and other great cities. And all textures are either seamlessly tileable or alpha maps. Includes over 275 building fronts.



    more info: http://www.marlinstudios.com/products/st7/st7.htm
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    Volume 8 - Absolute Metal Surfaces (326 MB)
    Select just the right metal texture for your 2D and 3D creations. Even includes exact color swatches for metals from the Periodic Table.
    Features 341 textures - a wide selection of industrial metals, grates, siding, and more! Includes 57 exact color value swatches of the metals from the Periodic Table. Ever want to know the exact color of Gold, or Silver? With the color swatches, you can now map those colors as textures, then use shader effects to achieve your desired look. Three sizes for each texture - largest 1600 x 1200.plus matching bump maps.



    more info: http://www.marlinstudios.com/products/st8/st8.htm
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    Volume 9 - Fabulous Fabrics (689 MB)
    A wide variety of fabric textures essential to many applications, including interior visualizations and CGI / Poser characters.
    With the proliferation of 3D character models and the growth of 3D architectural visualization animations and renderings, a complete library of various fabrics has become a requirement for thousands of 2D and 3D artists. Features 320 fabric textures for clothing, upholstery, interiors and many other uses. Three sizes for each texture - largest 1600 x 1200.plus matching bump maps.



    more info: http://www.marlinstudios.com/products/st9/st9.htm
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    Volume 10 - Rooftop Materials (374 MB)
    Virtually all categories of roofing textures essential to many applications, including architectural visualizations and game development
    Includes hard-to-find Clay Tile, Asphalt, Shingle, Slate, Metal and other useful roofing textures - and all seamlessly tileable. Also Included are matching bump maps for each texture.
    Great for siding too ! Three sizes for each texture - largest 1900 x 1900 plus matching bump maps.



    more info: http://www.marlinstudios.com/products/st10/st10.htm
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    Volume 11 - Textures of The Orient (456 MB)
    473 seamlessly tileable textures with 104 alpha maps created from high quality photos . . . shot on ******** in the Orient
    Includes hard-to-find aged buildings, Oriental signs, doors, windows, statues and more! Also includes 404 bump maps. Great for computer games, virtual reality and depicting any city. Both contemporary and aged buildings included. Three sizes for each texture - largest 2240 x 1880.



    more info: http://www.marlinstudios.com/products/st11/st11.htm
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