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Making of Bathroom at HOUse N

هذا الموضوع : Making of Bathroom at HOUse N داخل Making oFالتابع الي قسم ابداعات طريق الجرافيك : Making of Bathroom at HOUse N I’m happy to bring you a new tutorial by Javier Pintor from Málaga, Spain. ...

  1. #1
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    Making of Bathroom at HOUse N

    Making of Bathroom at HOUse N
    I’m happy to bring you a new tutorial by Javier Pintor from Málaga, Spain. In this article he will describe the creation of a bathroom interior in his personal study project, House N, that was posted in the forums. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page.
    Author: Javier Pintor

    Introduction
    Before we start I would like to thank Ronen Bekerman for giving me the opportunity to participate in this great website and share with you my work on this scene.
    The idea of making this personal project was for learning purposes. The design of House N is by 3LHD Architects and my idea was to recreate (not match) this photo, giving it my personal touch.





    Programs used – 3ds max 2009, VRay 1.5 SP2 and After Effects CS4 + Plugins.
    Modeling

    I started with modeling the entire house based on plans because I wanted to make renders of different rooms and some exteriors too. After that, I drew the bathroom shape with a spline Line tool, adding the Extrude and Edit Poly modifiers to create the windows and door holes. The aim was to isolate that room from the rest of the house, useless in this render.
    The isolated bathroom part

    The floor and walls of the bathroom was done using Floor Generator plugin, it is fast and really easy to use. And you can find more information about the use of this script at using Floor Generator script by Bertrand Benoit.
    Floor Generator for floor & wall tiles

    All of the elements in the bathroom (toilet, bidet, sinks, faucets, shower, etc) were modeled using poly modeling and subdivision surface, I realized that the most difficult thing for me was to keep the proportions of every element in scene in check when using just one photo as a reference, but anyway in such a simple scene it is not a huge problem after all.
    Poly modeling 01

    Poly modeling 02

    Lighting and Camera


    After all the modeling was done, I put everything in place and played around with the camera until I found the desired frame.
    Camera viewport

    The illumination is simple aswell, just a VRaySky with two Skylight Portals in the exterior side of the windows, and four targeted VRayIES pointing to the floor placed just below the ceiling light fixtures. The following picture show the camera, sky, lights and skylight distribution and settings.
    Light settings

    At this point I set the camera for a little bit of under exposure, maybe is just a mania but I like to have a good grayscale values so I have more control at post-production time. Then I made a test render to check if everything was under control.

    Clay lights render

    Texturing

    The scene isn’t rich in textures, the wood in the floor is from Arroway, for the walls I used a marble texture from CGTextures that I made tileable, and the other wood for the drawers I downloaded from Trespa, and made it tileable aswell. All the elements in the scene have a box or planar mapping but the shower hose wich has an unwrap UVW.
    Hose Unwrap mapping

    The following pictures show some of the materials I made.
    Glass material

    I didn’t want the glass to be very reflective so I used a falloff map in the reflect slot and was playing with the mix Curve until I achieve the desired effect.
    Wood material

    For the drawers I used a VRayDirt map in the Diffuse slot with a 2,0cm of radius and 0,2 of falloff and placing the wood diffuse texture in the unoccluded color slot, like that I added kind of ambient occlussion straight into the materials that I wanted.




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    رد: Making of Bathroom at HOUse N

    Rendering

    Here are my render settings for these image.
    Render settings

    The only thing to point out is that I saved the image as a 32bit EXR through the render output just in case I wish to change the exposure later on without loosing information.
    EXR output settings

    And after 5 hours here is the result… for now.
    Raw render output

    Post production


    All the postwork was done in After Effects and with the help of the plugin Magic Bullet Looks. In Looks I adjusted the overall exposure and used the following tools, Spot Exposure for certain areas, Chromatic Aberration, Edge Softness, Crush and Saturation. After that I adjusted the Levels, added a Glow, Missfire Vignette and a Color Balance. The following picture show the Looks settings.
    MBL settings

    The next step I learned from Alex Roman. I applied two color masks (that I made in Photoshop) above the original render, covering all the image, blending mode as Soft Light, lowered the opacity about 40% to 60% and played with the Hue of the first mask until I found the mood I was looking for.
    Color masks

    And the end result…
    Final render after postwork




    منقول للفائدة

    شكرا لكم




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    رد: Making of Bathroom at HOUse N

    اشكرك كثيرا اخي الكريم بارك الله في عمرك
    مقر طريق الجرافيك بالقاهرة
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    جزاك الله كل خير أخى الكريم

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    Thumbs up رد: Making of Bathroom at HOUse N

    شكراً جزيلاً على الميك اوف الجميل

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    شكرا على المجهود المبذول
    استفدت من الدرس
    جزاك الله خيرا

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    احباب طريق الجرافيك

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    جزاك الله كل خير الميكينج رائع تسلم اخى ولا تحرمنا من مواضيعك المميزة

    http://www.islamway.com/?iw_s=Quran
    ادعوا لي ربى ان يغفر لى وللوالدي ولكل المسلمين
    جزاكم الله كل خير
    ربى لو بلغت دنوبى عنان السماء ما يئست من رحمتك
    أكتب ما يقوله النّاس ضدك في | أوراقّ *

    . . . . . . . . . . . . . . . وضعها تحت قدميك !

    فـ كلما زادت الأوراق (ارتفعت أنت الى الأعلى )


 

 

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