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Model A Wooden Chair In Cinema4D

هذا الموضوع : Model A Wooden Chair In Cinema4D داخل الدروس التعليمية | Cinema4D Tutorialsالتابع الي قسم السينما فوردي | Cinema4D : Model A Wooden Chair In Cinema4D أولا لتحميل الصورة المستخدمه أضغط هنا ثانياً لتحميل البلجن المستخدم أضغط هنا وهذه الصورة ...

  1. #1

    الصورة الرمزية الفنان العاشق
    عضو مميز

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    Model A Wooden Chair In Cinema4D

    Model A Wooden Chair In Cinema4D

    أولا لتحميل الصورة المستخدمه أضغط هنا

    ثانياً لتحميل البلجن المستخدم أضغط هنا

    وهذه الصورة النهائيــــــــــــــــــ ـــــــة


    http://d2d04grx5ahzvh.cloudfront.net...ring_chair.jpg

    نبدأ الدرس بعووون الله وهو منقول من موقع CG TUTS

    Step 1


    To start press “F3″ on your keyboard to select the right viewport. Then click “Edit” and choose the “configure” option. Here you’ll get the viewport attributes screen at the bottom right, in that window choose the “Back” tab and assign the chair’s photo to the “Image” slot.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/1.jpg

    Step 2


    Now, here we will mainly use the spline tool to follow the outlines of the photo to create the main parts of the chair. Choose the “B-Spline” tool, which is easy to control.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/2.jpg

    Step 3


    By following the outline of the chair, draw a closed loop as shown below.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/3.jpg

    Step 4


    Create an “Extrude Nurbs” then drag and drop the spline you made over it. Here we will change some settings. First, under the “object” tab, change the direction of the movement. The first box should be the correct direction, but if it’s not, try the other boxes. We’ll use a value of 20, and increase the subdivision to 5. The most important part lies under the “caps” tab. Change the setting according to picture below.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/4.jpg

    Step 5


    You should get geometry similar to what’s shown below, nicely rounded and well shaped.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/5.jpg

    Step 6


    Use the same technique again (the “B-spline” tool and “Extrude Nurbs” in combination) to create the remaining two parts that make up the side of the chair. However for the long vertical part of the chair (which we’ll call the “backbone”) use an amount of 26cm for the “Extrude Nurbs” tool. For the third part use an amount of 18 cm. Finally for that last part, we use the “Rotate Tool” to change the direction. I’ve used a small rotation of -0.904.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/6.jpg

    Step 7


    So far, you should have the main shape shown below.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/7.jpg

    Step 8


    Now we will create the nuts which holds these parts together. Create a “Capsule” object and make it editable by pressing “C” on your keyboard. Now select the “Use Point” tool from the “Embedded” menu on the left side.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/8.jpg

    Step 9


    Using the “Live Selection” tool, select the center verticies (shown below), and use the “Move” tool to move these downwards to create a dip.


    http://d2d04grx5ahzvh.cloudfront.net...en_Chair/9.jpg

    Step 10


    Next we copy our nut a few times and place the copies as shown below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/10.jpg

    Step 11


    Now it’s time to create the other side of the chair. To do this put the basic shape we created into a “symmetry” object. If it doesn’t mirror on the right axis, change the “mirror plane” axis under the attributes in the symmetry object. After that, change the “X” position value of the group object, we added into the symmetry object. Enter approximately 200 cm as shown below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/11.jpg



    Step 12


    Next, create a new Cube object and in the “object” tab of the box’s attributes’, assign the following values for size X: 47cm , Y: 15cm and Z: 386cm respectively. In the same tab, activate the “Fillet” option, and enter 4cm for the “fillet radius” and 10 for the “fillet subdivision”


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/12.jpg

    Step 13


    Now duplicate the piece and place one of the cubes between the front legs, and the other between the back legs, as shown. These will connect the sides together.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/13.jpg

    Step 14


    Now to create the chair’s seat, draw six new lines using the “B-spline” tool as we did earlier. However don’t draw straight lines, make them a little curved down in the center. As shown below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/14.jpg

    Step 15


    Create a cube with the following dimensions, 430 x 15 x 65 cm and make it editable by pressing “C” on your keyboard.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/15.jpg

    Step 16


    Select the “Use Edge” tool, then go to the “Selection” menu and choose “Ring Selection”.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/16.jpg

    Step 17


    Select the corner edges shown below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/17.jpg

    Step 18


    Now, with the 4 corner edges selected, right click and select the “Knife” tool.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/18.jpg



    Step 19


    Select “Loop” mode, and create two identical loops around the cube, add two vertically and two more horizontally near both ends of the cube. Try to match the picture below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/19.jpg



    Step 20


    Now add the cube into a “HyperNurbs” Object and leave the settings as they are.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/20.jpg



    Step 21


    This part is important for creating the bottom and back parts. Here we will use a free plug-in called “PathDeformer 2 – Lite”. Add a Pathdeformer object to the scene from the plug-in menu. Then select that Pathdeformer object and under the attributes for it, assign one of the splines we created.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/21.jpg

    Step 22


    Now select the “Hypernurb” object and make it editable, then drag and drop the “Pathdeformer” object over the main cube object in the Hypernurb tree. After making the “Hypernurb” object editable. If you directly drag and drop the Pathdeformer on it, the Pathdeformer object won’t be the child of the main cube object, so be careful and select the right object.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/22.jpg



    Step 23


    Manipulate the Pathdeformer using the Rotate and Move tools in order to get the right direction and position for the cube objects. Repeat this for all the splines by duplicating the same cube file, and aligning them to the chair’s side parts. The outermost cubes need to be a little bigger in comparison to the others. Use the Scale tool to make them a little wider. As you can see in the image below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/23.jpg



    Step 24


    We’ll use the exact same process to create the parts for the back of the chair. To do this, just create new splines and cubes, and then follow the previous steps to complete the back section. The most important thing is to align all the elements correctly and precisely. Also make sure to use the correct number of elements, so the chair will better match the real life version. I have used 8 boards for the back and 6 for the seat section.

    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/24.jpg

    Step 25

    The chair model is now completely done (as for geometry.) Now we will create a simple material for it. To start, create a new material, and add a wood texture to the color channel. Jump to the “Reflection” channel, and set the “Brightness” to 5% and the “Blurriness” to 10%.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/25.jpg




    Step 26

    Create another new material for the nuts, this time set a dark yellow color for color channel using the color palette. In the “Reflection” channel, assign a similar color with 85% “Brightness” and 20% “Blurriness”.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/26.jpg


    Step 27

    After assigning these materials, we are ready to render the chair. First create two big, thin Cube objects to use as object based light sources, place one on each side of the chair, as shown below.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/27.jpg


    Step 28

    Create two new materials and turn on the “Luminance” channels for them, turn off the rest of the other channels. Then assign any color you wish for each one, I’ve used a light blue and a yellow color. Then increase the brightness to approximately 500% or even higher, it’s up to you. Then apply these materials to the two cubes we just created.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/28.jpg


    Step 29

    Open the render settings and add “Global illumination” to the scene by clicking the “Effect” section. The default settings are fine.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/29.jpg


    Step 30

    Switch to the “Anti-Aliasing” section and choose “Best”.


    http://d2d04grx5ahzvh.cloudfront.net...n_Chair/30.jpg


    Step 31

    Now render the scene to see the final result!


    http://d2d04grx5ahzvh.cloudfront.net...hair/final.jpg




    منقوووول من موقع CG TUTS


    وهذا هو الرابط



    Model A Wooden Chair In Cinema4D


    بالتوفيق لكم دائما


    أخوكم فى الله " محمد الأنصاري"



    بسم الله الرحمن الرحيم
    ـــــــــــــــــــــــــ

    وَقَالَ رَبُّكُمُ ادْعُونِي أَسْتَجِبْ لَكُمْ إِنَّ الَّذِينَ يَسْتَكْبِرُونَ عَنْ عِبَادَتِي سَيَدْخُلُونَ جَهَنَّمَ دَاخِرِينَ
    صدق الله العظيم

    http://hlali.com/up/uploads/a1f60b6945.gif


    WWW.CGWAY.NET

    قسم الرسم والخط والزخرفــــة


    "Mohamed Elansary"





  2. #2

    مشرف أخبار الثري دي والتقنيات

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    رد: Model A Wooden Chair In Cinema4D

    مجهود رائع منك يا فنان العاشق بارك الله فيك.

  3. #3
    الصورة الرمزية شهـرزاد
    مصمم مجتهد

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    رد: Model A Wooden Chair In Cinema4D

    جزاك الله خيرا أخى محمد
    جارى التطبيق
    اللهم ارنـا الحق حقا و ارزقنا اتباعه .. و ارنا الباطل باطلا و ارزقنا اجتنابه

  4. #4

    الصورة الرمزية hwpa2001
    مشرف قسم الـ Cinema4D

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    رد: Model A Wooden Chair In Cinema4D

    درس رائع بارك الله فيك

  5. #5

    الصورة الرمزية الفنان العاشق
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    رد: Model A Wooden Chair In Cinema4D

    الله يبارك فى عمركم أخوانى بالتوفيق لكم أن شاء الله

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    الصورة الرمزية arif2008
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    مشكور علي الدرس <<<

    ( حسبنا الله سيؤتينا الله من فضله إنا إلى الله راغبون ) دعاء الفرج بعد التشهد الأخير

 

 

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