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Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

هذا الموضوع : Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India داخل Making oFالتابع الي قسم ابداعات طريق الجرافيك : Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India Hi friends, my name is Nitin.D.Mahale and may be you ...

  1. #1

    احباب طريق الجرافيك

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    Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India


    Hi friends, my name is Nitin.D.Mahale and may be you all know that I made this piece for CGArena “Ancient Times” 3D Challenge sponsored by iZ3D, Pixologic, Craft Animations, Polyboost, ambientLight, Hyperfocal Design, Noesis Interactive and N-sided, I won the first prize in this challenge. I would like to thank CGArena for arranging this wonderful challenge and allowing upcoming artists like us to show some skills and learn from it. So, this is a great opportunity for me to show the process of making this theme come into life.

    First of all I would like to give some introduction about the concept and the inspiration of the theme.

    Inspiration / Concept

    I have always been fantasized about the Architecture of India and the Era of the time when the Kings and their kingdom. I especially love Rajput architecture, at that era near about 8th - 10th century they build many beautiful palaces and setup their kingdoms at places like Ajmer, Jaipur, Udaipur, Ujjain etc; I always used to portray the kind of environment where they stayed, obviously their great palaces and the beautiful surrounding around them. This was the greatest inspiration I got and rest was my imagination helped me in following the concept.

    References



    Modeling

    Modeling is the part I really enjoyed doing, as I love complex modeling and maintaining the proportions as it is, for the proportions I just imagined the floor size and started meshing accordingly. Here u can see started on the modeling process of the entire Udaipur palace building, using the reference picture as a background, also maintaining the proportions and modeling with box, spheres, splines and arcs I got what I want. There is nothing fancy in modeling things; normal poly modeling at some stages is very useful.



    So, here is my basic mesh of the side building. I already decided to build this in two parts, the side building and main building, for main building I got some reference picture from internet, the modeling process is as seen here. After spending some time on complex meshing on the buildings, I am pretty satisfied with the modeling there, and its time to show some environment add-ons such as trees, water and other necessary models to add and beautify the scene to get the desired look as planned.





    Modeling Tree

    Therefore, started to model some trees around, because I never modeled any of these before, it was my 1st attempt. Started with a cylinder with specific segments(10 each), convert to edit-poly, extrude, bevel and move some vertices to get the tree trunk kind of look, apply mesh smooth and there it is, u got the trunk there, if its too smooth then try to chamfer some edges and adjust it however you want. Ok, now for the leaves, refer to the Scatter tutorial we get in Autodesk 3ds Max Help section, its pretty easy and can be done within minutes, or you can follow other method of Particle system which I did, here it follows, select Pcloud under Particle Systems, drag it as per the branches of the tree and then make a small place with leaf texture applied with opacity map and keep aside which be our source to scatter around the Pcloud; under Pcloud there will be pick object where we have to pick the same plane(leaf) and set pcloud to sphere emitter with viewport display of mesh, under particle type select instanced geometry and under instancing parameters pick object the same leaf plane, that will give the exact amount of leaves around the branches, later play in particle generation which will give the control of the leaves and its size etc, that’s it. Copy, scale and arrange around the branches of the trunk as per the desired look!

    i
    Stones / Rocks

    It’s quite simple, for this take a sphere radius 600mm with default segments, anyways it can be increased later as per desired simulation, then apply Noise modifier with fractal option checked on, and strength X, Y to 75 and Z to 50 or as per need, then convert to Edit poly and move some bunch of polys here and there to get stone kind a look and apply mesh smooth modifier, that’s it, applied texture with little displacement and rocks are ready to add in the scene!





    Diya

    It’s a simple lathe modeling, scaled, skewed, applied FFD Box and played around the shape until it I got the desired look, selected the upper polys and applied Floral texture whichever looked nicer, & for the flame, I surfed through internet and got a good looking flame image, which I edited in Photoshop and also made opacity map, placed a plane at the edge of the Diya and added VRayMTLwrapper to the flame material to spread some light around itself, & there was my beautiful Diya!





    Boat

    Modeling done using bevel profile for the boat shaped spline, added necessary stuff to look it more old of its kind, apply nice wood texture and I got what I want.




    Mashaal (Light Torch)

    Good reference from internet helped me to get the accurate shape of the mashaal, modeled it accordingly following the shape and got exactly the same, applied nice rusted metal texture to it and got the rusty kinder look. For the flames, I tried 2 types of them, one is with sphere gizmo under Atmospheric apparatus and other with same trick I did for diya, image with opacity map, and wrapped around with planes on the mashaal.






    Flag

    This was quite simpler, yet it was my first time and I really enjoyed doing this, because this was done with the help of the Flag tutorial from default Autodesk 3ds Max Help section there was no major errors as I followed the tutorial as it is and played little around the parameters and got the look what I wanted.



    Water

    Plane with sufficient amount of segments, added little noise of about X, Y, Z – 50, noise map in both diffuse and bump with 20-30 or as desired, on right page there is the material with settings.



    Now, everything’s done and I started merging all the stuff and placing it in there respective positions where they should be, so, here is the scene without textures.



    Texturing

    Finally my modeling is done and models were ready for texturing but I am not a great fan of texturing, anyways I had to do it, so I decided to go for it and collected some nice textures from my library. Not sure whether which will look good, as you can see in the references palace, there is entire single flat paint flowed to it, so I decided to keep it that way and applied nice marble texture to it and kept it as it, somehow after some test with rough lighting I finally managed to give proper textures to entire models therein.




    Lighting

    This is the most wonderful part of the entire theme and also the trickiest, as u all know that lighting plays an important part in bringing things to life! And I really enjoyed doing this the most, I had planned accordingly and also had portrayed the look of the moonlight in a calm and beautiful atmosphere, where it should feel like everybody is retired and is sleeping. So, the entire environment should look peaceful and pleasant. For this scene I chose V-ray as my renderer, as it gives better result than any other Rendering engine, according to my experiments!



    So, I have to create a moonlight effect, for that, the moon light should be felt throughout with its blue tint and as I had planned of the night scene, I modeled the mashaal to get the warmer look as well where the light will fall on the walls of the palace and make it look much natural, which also the theme suggested as in olden days there were no light bulbs or any so this was the better idea. Here u can see the scene with lights placement and light settings accordingly.






    endering

    So, everything including lighting is done and I am very happy about the results I got; now I have to render it in high settings, I decided to go for 3000+ pixels which also I can print. Here are the settings for the same.





    Post Production

    This was the final step of the render, and also important too. I have some nice skies in my library, picked some of them and blended them within each other with some stars and moon which I got from internet, and created my own version of nice moonlight sky!

    Then, the scene was ready and to give a more fantasized look, played with hue-saturation, color corrected and added a little bit of bluish tint with slight yellow highlights which will give colder as well as warmer look to the entire scene. Now, the image is a bit sharp and I wanted a kind of dreamy look so added some Gaussian blur to the scene of around 10% and there it is my final version is ready to upload!

    Hope you all enjoyed the tutorial as much as I enjoyed it writing, if there is any thing more u want to know or any feedback’s, you are free to ask or mail me on nitinszz@gmail.com & nits_1603@yahoo.co.in

    Again, I thank CGArena for giving me chance to explain the process and making this tutorial, Happy rendering to all!








    التعديل الأخير تم بواسطة desertwolf ; 25 / 04 / 2011 الساعة 08 : 09 PM
    http://www.islamway.com/?iw_s=Quran
    ادعوا لي ربى ان يغفر لى وللوالدي ولكل المسلمين
    جزاكم الله كل خير
    ربى لو بلغت دنوبى عنان السماء ما يئست من رحمتك
    أكتب ما يقوله النّاس ضدك في | أوراقّ *

    . . . . . . . . . . . . . . . وضعها تحت قدميك !

    فـ كلما زادت الأوراق (ارتفعت أنت الى الأعلى )


  2. #2
    مصمم جديد

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    رد: Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    so beutiful, but we want know more about lighting in the scene plz, have nice day

  3. #3
    الصورة الرمزية شهـرزاد
    مصمم مجتهد

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    رد: Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    رااااااااااائع
    جزاكِ الله كل خيـر ريم على الـ Making of
    اللهم ارنـا الحق حقا و ارزقنا اتباعه .. و ارنا الباطل باطلا و ارزقنا اجتنابه

  4. #4

    احباب طريق الجرافيك

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    رد: Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    اقتباس المشاركة الأصلية كتبت بواسطة a-designer مشاهدة المشاركة
    so beutiful, but we want know more about lighting in the scene plz, have nice day
    اهل اخى الكريم تسلم على المرور
    اقتباس المشاركة الأصلية كتبت بواسطة شهـرزاد مشاهدة المشاركة
    رااااااااااائع
    جزاكِ الله كل خيـر ريم على الـ Making of
    اهلا بيك شهرزاد وسعيدة انه اختيارى عجبك

  5. #5

    مشرف أخبار الثري دي والتقنيات

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    رد: Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    ميكينج أوف رائع جدا, أشكركِ.

  6. #6

    الصورة الرمزية speed_3d
    طالب بالمركز التعليمي

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    Thumbs up رد: Making of Cultural Heritage of Ancient India by Nitin.D.Mahale, India

    ميك اوف رائع جداً اختي العزيزة بارك الله فيكي


 

 

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