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Monday Movie part 1

هذا الموضوع : Monday Movie part 1 داخل دروس تعليمية اجنبية | Youtube , Vimeoالتابع الي قسم الدورات والدروس التعليمية | 3dsMax Tutorials & Tips : 1: Cross-Instance Modeling In this Monday Movie I show you a technique that you can use to make awesome looking ...

  1. #1
    الصورة الرمزية cgway center
    احباب طريق الجرافيك

    الحالة
    غير متصل
    تاريخ التسجيل
    Jun 2012
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    Giza, Egypt, Egypt
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    Thanked 199 Times in 145 Posts
    معدل تقييم المستوى
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    Monday Movie part 1

    1: Cross-Instance Modeling

    In this Monday Movie I show you a technique that you can use to make awesome looking inter-instance geometry. You can span pipes, plates, and more across radial instances. It's great for futuristic looking equipment!



    2: Sub-Surface Scattering

    In this Monday Movie I show you how to get started using the Sub-Surface Scattering materials in mental ray. Not many people know this little trick which is usually what makes this material so hard to use!



    3: Faking A Twisted Wire Cable

    In this Monday Movie I show you a technique for making a low-poly twisted wire cable. It's a lot easier than you'd think, and it keeps your polygon budget in check!



    4: Building a Twisted Wire Cable

    In this Monday Movie I show you how to build literal geometry that makes a twisted wire cable. It's very polygon heavy, but when you absolutely, positively need that detail; here's how to make it



    5: Building a Waterbox

    In this Monday Movie I show you how to create a waterbox for testing caustics in 3d Studio Max's mental ray. Caustics are a lot easier than you'd think, and are a great way to add realism to any scene!



    6: How to Use Mental Ray Sun and Sky

    In this Monday Movie I show you how to use the mental ray Sun and Sky object. 10 minutes isn't nearly enough for this subject so I'm pretty rushed. But this is the kind of thing you NEED to know about because it's too darn cool.



    7: Manual vs. Pre-Computed Lighting

    In this Monday Movie I show you how you can use "old school" lighting techniques to fake modern global illumination or Final Gather effects. It's always good to know where we came from!



    8: Modeling Core Part 1

    In this Monday Movie I start off the Modeling Core video set. We walk through using primitives modeling to quickly and easily build up inorganic geometry that doesn't look half bad



    9: Modeling Core Part 2

    In this Monday Movie I continue the Modeling Core video set. Here I give you an overview of how cool Boolean modeling can be when it comes to building machined parts and complex inorganic shapes



    10: Modeling Core Part 3

    In this Monday Movie I continue the Modeling Core video set. Here I give you an overview of how spline modeling can be used for creating a gear and an engine. Splines are beautiful and elegant in that they abstract away the procedure of creating the polygons, and let you focus only on one key aspect of the model (usually a profile)



    11: Modeling Core Part 4

    In this Monday Movie I continue the Modeling Core video set. Here I give you an overview of how polygon modeling can be used to create fully arbitrary objects. We look at mesh-smoothed objects and how important mesh control is. Remember that this is just an introductory overview, and isn't really the be-all-end-all of polygon modeling!



    12: Static UVWs

    In this Monday Movie I explore the virtues of static UVW mapping through the modifier stack in 3dsMax. It's a nifty technique for when you want a model to match the texture of an object, rather than the other way around



    13: UVW Channels

    In this Monday Movie I show you just how much time you can save by using UVW channels to add little details to your models. Use this method to use multiple UV layouts on your models to juice every pixel from those maps, or apply displacement maps on the fly



    14: Cutting and Dressing Texture Maps

    In this Monday Movie I show you how you can spend a little more time with your texture map in order to make a whiz-bang material. Extract a bump map and a specular/glossy map from a diffuse map in order to really make your images pop



    15: Clay Rendering, AO Rendering, and the AO Pass

    In this Monday Movie I show you the differences between clay rendering, ambient occlusion rendering, and the ambient occlusion pass. These three rendering techniques all have their uses, and knowing the difference can give you premium flexibility



  2. #2

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
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    A, A
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    الصور
    21
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    433

    رد: Monday Movie part 1

    جزاك الله كل خير

  3. #3


    الصورة الرمزية 4MAX
    الإشراف العام

    الحالة
    غير متصل
    تاريخ التسجيل
    Jul 2009
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    فى القلب
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    رد: Monday Movie part 1

    جزاك الله خيرا

    ان لله عبادا اختصهم لقضاء حوائج الناس
    حببهم للخير وحبب الخير لهم
    اولئك هم الامنون من عذاب الله يوم القيامه
    =====

    بروا آبائكم يبروكم أبنائكم




    ĎΞs!GŖ

    مركز طريق الجرافيك التعليمي

 

 

المواضيع المتشابهه

  1. [General]: Monday Movie part 3
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 1
    آخر مشاركة: 30 / 09 / 2012, 59 : 08 AM
  2. [General]: Monday Movie part 2
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 21 / 09 / 2012, 51 : 01 PM
  3. [General]: Monday Movie part 4
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 21 / 09 / 2012, 33 : 05 AM
  4. [General]: Monday Movie part 5
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 20 / 09 / 2012, 48 : 08 PM

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