Lesson 1
Introduction and project overview
01:46






Lesson 2
Accessing and docking the various tool palettes in ZBrush
04:37






Lesson 3
Understanding the '2.5D' nature of ZBrush
07:41






Lesson 4
Working with ZTools and imported 3D geometry
08:09






Lesson 5
Various ways of moving around 3D objects and adjusting brush propertie...
08:10






Lesson 6
Exploring some of the various ways of subdividing your 3D geometry
10:36






Lesson 7
Hiding and revealing certain parts of your 3D geometry
08:45






Lesson 8
Masking geometry to protect certain areas from being sculpted
07:05






Lesson 9
Applying object-wide deformations to 3D geometry
07:06






Lesson 10
Looking over the various types of sculpting brushes found in ZBrush
11:47






Lesson 11
Utilizing SubTools within ZBrush 3
09:03






Lesson 12
Workflows for re-shaping geometry in ZBrush (Part 1)
09:03






Lesson 13
Workflows for re-shaping geometry in ZBrush (Part 2)
11:30






Lesson 14
Sculpting out medium-resolution detail in your 3D meshes
05:16






Lesson 15
Using the brush presets found in the Rapid UI interface
07:17






Lesson 16
Utilizing Alpha brushes to add detail to your 3D meshes
07:18






Lesson 17
Using Photoshop to create your own custom Alpha brushes
08:13






Lesson 18
Using Stencils in ZBrush to precisely control Alpha placement
06:28






Lesson 19
Using the LazyMouse in ZBrush 3 to make cleaner strokes
07:38






Lesson 20
Altering your brush's profile curve
07:39






Lesson 21
Using the Move; Scale; and Rotate functions to reposition objects
05:53






Lesson 22
Using the Mesh Extraction feature to create clothing in ZBrush 3
06:09






Lesson 23
Using Transpose and Topological Masking in ZBrush 3
06:37






Lesson 24
Using 3D layers in ZBrush 3 to turn deformations on or off
05:37






Lesson 25
Using the Morph brush to paint away any unwanted deformations
08:19






Lesson 26
Using ZSpheres to build geometry directly within ZBrush
15:26






Lesson 27
Blocking in a ZSphere creature
12:00






Lesson 28
Using the Projection Master to paint texture maps and deformations
08:19






Lesson 29
Using Polypaint in ZBrush to paint textures directly on your 3D mesh
11:21






Lesson 30
Using MatCap to create ZBrush materials based on photographs
05:23






Lesson 31
Exporting displacement maps in ZBrush
05:24