Download the gabarit image
modelSlice the image in photoshopCreate two boxes with the same size as the images with a width of 0


Create a box in front view, segments 2-2-2
Extrude the one side 4 times

Begin to create the shape of the foot in the side view
Weld 2 by 2 the vertex showed with weld target tool.
Extrude the polygones to create the beginning of the leg. Make invisibles

all the edges on top to make easy the extrusion of the leg.

Make a rotation in Z to the foot to give it its final position.
Adjust the vertex to have the right shape of the foot.
Round the beginning of the leg by moving vertex
in the top view, select these polygonsApply a slice modifier.Move the section plan in the right directionapply an editable meshTo select the other part apply a slice again and again a editable mesh
Select the new edges and apply a chamfer to double it
Select the created poly and apply a mesh smooth group 2.

Extrude it in negative 2 times in local mode. Apply a uniform scale to resize it right



>>>suite>>>

Extrude to create the legand adjust first in front view than in side view.Pay attention to round correctly the leg


Extrude multiple times to create the knees than extrude to create the upper leg


Extrude to the up and next to the right.
delete the polygons in the symetry axe.

to check if the vertex are rightly aligned to the symetry axe select them and make a non uniform scale of 0 in x axe

Make an instance copy to see all the body
Adjust the back vertex to crete the bottom back and check that there are only 4 edges polygonsif it is needed weld the vertex make invisible the edges badly placed
Add the edge as this to define the bottom front



Continue the extrudion of the body
To prepare the extrudion of the arm, make a chamfer in a vertex on side view


Rajoutez 2 edges pour arrdondir le polygone
Add these two edges to improve the geometry
Extrude in face view a first time,
A second time : make a rotate on the polygons
Begin the extrusion of the arm

Continue the extrusion by going a little bit back



For the bend, do multiple little extrude

Extrude last part of the arm in front.
end with multiple extrusion for the wrist.
To make the chest : weld with weld target the 2 vertex here

Add with cut edge a series of edges


Make these two edges invisible
Create the breast by moving this vertex to the front


Add these series of edges
Create these edges with cut edges
Adjust these vertex in side view
Add these two series of edges

Improve the geometry to have only polygons with 4 edges
To mark the breast ,create these series of edges


Mark the other part with these series of edges
Select the vertex in the symetry axe and make a non uniform scale of 0 in the X axe(to align teh vertex)



Make a copy in symetry and weld the central points
the body is almost finished


make a chamfer with the vertex in top of the bottom back
than add these edges with cut to remove the polygons with 5 edges
Extrude multiple times to create the tail
End with a series of bevel and end by weld the vertex at the end