Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
التسجيل
النتائج 1 إلى 9 من 9

Making of the Bergman Werntoft House

هذا الموضوع : Making of the Bergman Werntoft House داخل Making oFالتابع الي قسم ابداعات طريق الجرافيك : opportunity to share my tutorial. Today I will try to explain my interior renderings for "dinning room and pantry". The ...

  1. #1

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    Making of the Bergman Werntoft House

    opportunity to share my tutorial. Today I will try to explain my interior renderings for "dinning room and pantry". The idea is based on the Werntoft House. Actually this is a very simple house but I felt very comfortable when I saw the photo. Here are the reference images:


    Reference Photograph #1


    Reference Photograph #2


    Reference Photograph #3


    Reference Photograph #4


    Please look carefully at the 2nd and 4th images. All of those images are in the evening when the sun is about 40 - 45 degree from horizon. In my country this will happens around 16.00 WIB.
    Now do you know what the biggest challenge is with these images? If you guessed making the interior bright, you are correct. As you can see, the floor in the dining and the pantry area has a dark floor. That is why you can see the ceiling is not as bright, it looks dark. This is happening because the dark color of the floor will absorb lots of light and this will make the bouncing of the light decrease.

    Here is the program list I use:

    1. 3ds Max 2011
    2. V-Ray 2.0 SP1
    3. Adobe Photoshop

    Ok, now lets move to the next section.

    1. Workflow

    My workflow may be the same as other 3d artists. Here are the workflow breakdowns and explanation:

    1. Preparation

    1.1. Gamma

    In this part I must select the gamma I will use for this scene. For me there are two ways: First we can use gamma 1.0 which means we use the default 3ds Max gamma settings, and the second, we can use Linear Workflow gamma 2.2. I always use Linear Workflow gamma 2.2. This scene will be very easy to get correct brightness if we use Linear Workflow gamma 2.2. but this time I choose gamma 1.0.

    1.2. Modeling

    For all of the modeling I use 3ds Max 2011. There are no difficult objects in this scene. I only modeled the house and the furniture, the rest I use Archmodels. But still there are some details we need to preserve in the image below:



    Point A: Give a chamfer to the edge of your objects, don't leave them sharp or it will make your final image look fake.
    Point B: Give a proper distance between doors, usually 3mm.

    These two points are only an example. In interior rendering you must do modeling as close to the way objects are in real-life. We will need to do this because in interior rendering the camera position is not that far away from the objects. You need to make all of your object detailed as it looks in real-life.

    Below you can see the wireframe of my interior scene without accessories. Only the room and the furniture.



    1.3. Material basic


    I always use the VRay material, I never use another material (ex: standard material). And now perhaps you are asking what I mean by a basic material. A basic material in my workflow only uses a bitmap and standard reflection (only use RGB, without bitmap in reflection bitmap slot). If I already have the library I will use my material library, but here, the floor and the wood are a new material so I use only standard settings just to speed up my process when it comes to the lighting setting. After I finalize my lighting settings I'll go back to the material I need to further tweak. The more detailed material settings will be shared it in next section.


    1.4. Preset Settings


    These are the preset settings I use in most of my renderings, but for irradiance map, this time I try to use high, but in daily work I only use medium.
    2. Camera & Lighting Setup

    For me the lighting setup is the fun part, but also the hard part. For interior rendering, I always avoid using the VRay light plane on windows. By using the standard VRay light plane it will drastically increase your render time, and if I use a skylight portal the result will not turn out the way I want. I only use VRay Sky for GI. For spotlights I use VRay IES and for hanging lamps I use the VRay light sphere.

    To create GI in your scene using only the VRay sky has never been easy, but for me it is the best way to achieve real GI. I always remember what my teacher Nelson Liauw (
    www.nelsoncourse.com) said: "V-Ray is just numbers, the important thing that you need to know is how the sun, the sky, and camera settings work in the real world". That is why in my conceptual work I never have a fixed setting for the VRay Sun, VRay sky and VRay physical camera. I always explore with every scene I make. Based on his instruction, I always set the type of mood I want in my rendering.

    For example, in this interior scene, I want to make an evening visualization with all the lights on, and to create a cozy and cool atmosphere in the room. Another important thing is I don't want the VRay sun beam to go into room, so in this this case I only use GI and I turn off the VRay sun. Based on this mood I try to create the lighting. From the beginning I create the VRay physical camera with an angle that can show the entire room, just like the wireframe.

    From there I start creating the GI. I use the VRay Sky and I manually connect it with the VRay sun, because I want the glare of the sun in the VRay Sky exactly the same as the VRay Sun position. After a lot of trial and error I found the settings you can see the image below.



    As you can see there is nothing special with my GI settings. Almost all standard settings. I also add a landscape texture using the V-Ray material as the background of the room. You can see this in the image below.




    After I set the GI, the next step is to set the artificial light. Here I've selected a VRay IES light instead of a regular photometric IES because it's faster. I adjust the color and the intensity until it's bright enough. You can also see my artificial light, VRay IES and VRay light sphere positions.



    Now it's time to render a preview. Here is the result:



    OK, now the brightness of the VRay IES lights and the GI are good enough and also the color of the GI is just how I want it. But it still needs more work for overall lighting. I will show you more in the next section.


    3. Advanced Materials

    In the image above look at the wood and the floor material. The material is too standard and it needs more work to make it look more realistic and dramatic. In any rendering, exterior or interior, material settings have their own settings. We must make the materials look like in the real-world and to do that we need to use a bitmap in the reflection slot and reflection glossiness slot. We also need to use Fresnel to make the reflections physically correct.

    Here are the settings for the wood and the floor material.




    These are two materials which I think have a very crucial role in my interior scene. Lets go to the next section.

    4. Adding More Objects

    After all the lighting and the material settings are done, its time to add more objects like fruit, microwave, oven, refrigerator, hood fan, spoons, forks, plates, plants. Here are the wireframes after I placed all of the support objects.



    OK I think all the detail I need is set. Now it's time to go to the next section.


    5. Composition

    Many great 3d artists use composition for their image. In photography there are a lot of rules about the composition, such as rule of third, diagonal rules, golden section, and many more. Here I'm using the rule of thirds, because I think it's very easy to use, and more importantly we can show the grid in the 3ds Max viewport. How do you do that? Go to Views and then choose viewport configuration and see the image below.



    Here I will provide an example of one of my camera compositions.



    Look at the vertical cyan colored line and the horizontal yellow color line. That's the guide line for the rule of thirds. To keep the explanation simple lets just say about 1/3 and 2/3 of your image. You will see with my dining table, the width of the table is about 2/3 of the width of the image. If you look at the island table and the refrigerator area, it fills 1/3 of the image composition. Using this composition technique you can direct the focus to the dining table and the island table looks further away and will create depth in your image. I think its OK for now, so just press the holy magic button, F9, RENDER!!!. The best part! hahaha.


    6. Render result and V-Ray frame buffer image processing

    Now, we can see the result in the V-Ray frame buffer.



    I feel I still need to add more dark areas so I tweak it using V-Ray frame buffer by activating the curve option to adjust the dark areas.



    And here is the final result:



    OK its good enough I think. Lets go to the last section. Post production.


    7. Post Production

    In this post production process, I want to change the mood to a greenish tint. I was bored of the original mood. To change the mood I use color balance to do it. Here is the step by step process:

    7.1. Mood changing

    1. Copy your original render
    2. Go to image, adjustment, color balance
    3. Adjust the midtones, shadow and highlights



    4. Reduce the opacity as needed
    5. After that I merge it to be one layer



    6. I want the result to have more contrast, so I adjusted it below.




    7.2. DOF Effect

    After changing the mood I add a depth of field effect using Z-Depth Here is the Z-Depth map I've already tweaked:



    I only want to blur the chair. Here are the steps to create a DOF effect using Photoshop:

    1. Copy your layer and give it a mask

    2. Copy your Z-Depth image then go back to your render image layer and go to channel



    3. Select the last channel and paste your Z-Depth (control +V)



    4. Back to the layer and select the image. Don't select the mask.



    5. Select filter, blur, lens blur, change the parameter as you like.



    6. Select the mask and right click on your mouse and delete the mask. As you can see the dinning table also gets blurred. Next I want to erase the blurred dining table.



    7. Select eraser and erase everything except the chair near the camera.



    8. Flatten the image to see the result.



    7.3. Chromatic Aberration

    The last effect I want to add is Chromatic Aberration. Usually CA occurs because of imperfections in the camera lens. It usually happens if you use old lens. This time I used Photoshop CS2 to do it, because I cannot get a good result if I use Photoshop CS5. Here are the steps:

    1. Go to filter, distort, lens correction
    2. Change the parameter like the image below



    Here are all the final render results:










    I hope this tutorial will help you all in the future, and don't forget, the important thing is always practice rendering and sharpen your sense of art. With a combination of both you will automatically create your style and it will be your differentiation in 3d market. Hopefully we can meet again in the next tutorial.


  2. #2

    الصورة الرمزية arif2008
    مشرف قسم المبتدئين في الماكس

    الحالة
    غير متصل
    تاريخ التسجيل
    Mar 2008
    الدولة
    السودان
    المشاركات
    3,580
    Thanks
    0
    Thanked 8 Times in 7 Posts
    الصور
    9
    معدل تقييم المستوى
    113

    رد: Making of the Bergman Werntoft House

    جميل أخي وليد جزيت خيراً <<
    ( حسبنا الله سيؤتينا الله من فضله إنا إلى الله راغبون ) دعاء الفرج بعد التشهد الأخير

  3. #3

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Making of the Bergman Werntoft House

    وانت ايضا اخى الفاضل

  4. #4

    الصورة الرمزية failed
    مشرف طلبات والاستفسارات الماكس

    الحالة
    غير متصل
    تاريخ التسجيل
    Sep 2008
    الدولة
    L!BY@ - Benghazi
    المشاركات
    1,420
    Thanks
    0
    Thanked 6 Times in 3 Posts
    الصور
    5
    معدل تقييم المستوى
    68

    رد: Making of the Bergman Werntoft House

    بارك الله فيك

  5. #5

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Making of the Bergman Werntoft House

    وفيك اخى سعد وشكرا لمرورك

  6. #6


    الصورة الرمزية 4MAX
    الإشراف العام

    الحالة
    غير متصل
    تاريخ التسجيل
    Jul 2009
    الدولة
    فى القلب
    العمر
    29
    المشاركات
    19,932
    Thanks
    983
    Thanked 241 Times in 199 Posts
    الصور
    6
    معدل تقييم المستوى
    462

    رد: Making of the Bergman Werntoft House

    جزاك الله خيرا
    ان لله عبادا اختصهم لقضاء حوائج الناس
    حببهم للخير وحبب الخير لهم
    اولئك هم الامنون من عذاب الله يوم القيامه
    =====

    بروا آبائكم يبروكم أبنائكم




    ĎΞs!GŖ

    مركز طريق الجرافيك التعليمي

  7. #7

    الصورة الرمزية ::حامل المسك::
    مشرف قسم عرض ونقد

    الحالة
    غير متصل
    تاريخ التسجيل
    Jun 2012
    الدولة
    مصر
    المشاركات
    1,644
    Thanks
    6
    Thanked 6 Times in 6 Posts
    الصور
    1
    معدل تقييم المستوى
    74

    رد: Making of the Bergman Werntoft House

    رااااااااااااائع
    ::: لا عزة إلا بالكتاب و السنة :::
    :: للتأكد من صحة الحديث ::

    :: حكم الكلام بين الرجال و النساء ::
    .. لا أتكلم مع النساء ..

    :: والله ماغشيت إمرآة في اليقظة او المنام إلا أم عبدالله زوجتي
    وأني لأرى المرآة في المنام مما لاتحل لي فأصرف بصري عنها ::ابن سيرين ::
    :: إن الحق لا يعرف بالرجال، اعرف الحق تعرف أهله ::علي ابن ابي طالب
    ::

    :: موقعي الشخصي ::



  8. #8

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Making of the Bergman Werntoft House

    اقتباس المشاركة الأصلية كتبت بواسطة 4MAX مشاهدة المشاركة
    جزاك الله خيرا
    وانت ايضا اخى محمد

  9. #9

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Making of the Bergman Werntoft House

    اقتباس المشاركة الأصلية كتبت بواسطة ::حامل المسك:: مشاهدة المشاركة
    رااااااااااااائع
    الاروع مرورك اخى الكريم


 

 

المواضيع المتشابهه

  1. The Making of Siek Box House
    بواسطة ريم غالى في المنتدى Making oF
    مشاركات: 4
    آخر مشاركة: 18 / 10 / 2015, 30 : 09 PM
  2. Making of Art House
    بواسطة Mahmoud Helmy في المنتدى عرض ونقد الأعمال | Exhibition & Criticism Designs
    مشاركات: 11
    آخر مشاركة: 05 / 01 / 2014, 06 : 05 PM
  3. Making of chimneys house
    بواسطة مسلمة في المنتدى Making oF
    مشاركات: 6
    آخر مشاركة: 09 / 11 / 2012, 36 : 03 PM
  4. Making Of GH House
    بواسطة مسلمة في المنتدى Making oF
    مشاركات: 6
    آخر مشاركة: 09 / 10 / 2011, 23 : 12 AM
  5. Making of Bathroom at HOUse N
    بواسطة arch.majed في المنتدى Making oF
    مشاركات: 6
    آخر مشاركة: 19 / 06 / 2011, 28 : 05 PM

المفضلات

ضوابط المشاركة

  • لا تستطيع إضافة مواضيع جديدة
  • لا تستطيع الرد على المواضيع
  • لا تستطيع إرفاق ملفات
  • لا تستطيع تعديل مشاركاتك
  •  
الساعة الآن 51 : 11 AM
Powered by vBulletin® Version 4.2.3
Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.
Search Engine Optimization by vBSEO