Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
التسجيل
النتائج 1 إلى 4 من 4

Creating Normandy SR1 in 3DS MAX

هذا الموضوع : Creating Normandy SR1 in 3DS MAX داخل الدورات والدروس التعليمية | 3dsMax Tutorials & Tipsالتابع الي قسم Autodesk 3D Studio Max : Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you ...

  1. #1

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    Creating Normandy SR1 in 3DS MAX



    Introduction

    In this tutorial I will show ho w to model Normandy Space ship from mass effect.
    Downloads

    Before you star you might want to download these files.
    Reference:

    Texture:

    Step 1

    I will begin as usually by finding a reference for the model. I found this sketch on Video Game Reviews & News - GameSpot.com. When you making complicated things like that you need to make shore they perfectly aligned. And after I placed them like that I will freeze them so I won't be clicking on them for any reason. If you struggling to create reference you can use this tutorial it will help you: 3DM3.com - CG Community.

    Step 2

    I will start by creating a plain along the edges of my ship. I only want to start creating the front bit cause all the metal shields will be separate models.

    Step 3

    I will convert my plane in to editable poly or mesh witch ever you like to work with. Then I will align the vertices along the reference from front and side like on the image.

    Step 4

    Then using divide tool I will create 3 new adjust like on the image. And one again align them along the sketch


    Step 5

    I will do exact same thing on the side to give it more polygons. And once I'm finished I want to make shore that my edges go along the sketch edges so I can have exact same details.





    Now select the polygons I'm showing on the image and delete them. We won't need them because our inside shield will be separate object.

    Step 7

    Just make final alignments and you should get something like I show on the image, don't worry if it didn't work out this is the hardest part to make all polygons neat and proportioned, if you will do this tutorial for couple of times you will get there.


    Step 8

    Now I will select the barded and I will extrude it like I show on the image to give this shield depth, now it will look thick and heavy.

    Step 9

    Now that is where it gets really tricky. I wanted to create a really high poly model so I need to use edge thickening in order to make my edges round and nice looking. But it is also going to be a very complicated model in the end and if I will do edge thickening I will have allot of problems with polygons later. So what I'm trying to say is, if you want to create a model for a game or something like that don't do next step but if you making a cgi Movie or something then it's going to give it allot of butty. So using swift loop I will add an edge loop along the border like on the image.

    Step 10

    Then using exactly the same tool I will add another loops along the edges from the other side so you should get something like I show on the image.



    Step 11

    Now all you want to do is do the very same thing with any edge you want to be sharp.

    Step 12

    Now if you will add turbo smooth multiplayer to this object it should look like mine, really nice and smooth kind of thing

    Step 13

    Now what I did is created another plane and aligned it along the first one and followed exactly the same steps to create it so you should have no problem at all with it.

    Step 14

    And then another 2. It is really easy and should not be too hard to make.

    Step 15

    Now if you make a model with that contained out of different objects, the best thing is to make layers other wise you will lose yourself in the end. So just go to layer menu and select your shields and add them to one same layer.


  2. #2

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Creating Normandy SR1 in 3DS MAX


    Now we will create a tail, I just simply created a box, aligned it and added some edge thickening so it looks nice like the rest of the ship.

    Step 17

    Same thing I did for the second part of it and I also created a cylinder and extruded parts of it to create antenna. And once again I created a new layer and added them separately from the other parts.

    Step 18

    Now it's going to be a bit boring. We will need to cover all our little gaps in our main shields. I will create a plane, select an edge from the side and will hold shift drag it, then I will align it and do so until I will cover all my little gaps, it's not hard but its time killing.

    Step 19

    Now it's time for the bottom part. I had a big problem to create a bottom part because you can't see it on the reference and I couldn't find any shots of that ship from the bottom so I had to improvise. So if you will think that I did it wrong you can do it your way. So create a plane, divide it and align along the bottom of the ship from the top view.


    Step 20

    Then I will divide it along and I will drag down the centre polygons for our bottom part like on the image.




    Then I will extrude the polygons and align them how I think is right.

    Step 23

    Then I just added some edge thickening and I deleted the cargo whole to put door in there later.

    Step 24

    Now I will start creating wings. I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.

    Step 25

    Then keep extruding it and aligning until you will create the center part of the wing.

    Step 26

    Then divide it and extrude 3 big metal bars on the end. Don't know what that is but I think it's important .







    So once you will finish you should get something like that.

    Step 28

    Now I will create a new box to create a front part of the wing, it will be much simpler.

    Step 29

    Now a new box for the back of the wing.

    Step 30

    Then as usually we will add some edge thickening and here we are.

    Step 31

    Now I will divide my bottom part of the ship to connect it with our wings and I will extrude the polygons to get something like that.




    Now to make shore the wing don't look like its holding on nothing I made this handle, just usual cylinder and I extrude one of the sides to make it look like that.

    Step 33

    Sane way I created the bottom wings and I copied the back of the wing from the top once cause they look the same.

    Step 34

    Now on the original ship they have these weird looking blades on the front, you don't have to add them if you don't like them but just for tutorial sake I will create a pair by simply using a box dividing it and aligning.

    Finish

    And now I will simply add my textures, symmetry and render it in mental ray using usual Omni lights and ray trace materials. For that part you can find couple of tutorials online, it is a whole new topic.


    I hope you liked my tutorial. If you like my tutorials than you could do me a favour and tell me what would you like to learn how to create cause I totally out of ideas so if you want to learn something just post a comment on this tutorial and I will take a look if I can help you out.
    >> Download source file <<

  3. #3


    الصورة الرمزية 4MAX
    الإشراف العام

    الحالة
    غير متصل
    تاريخ التسجيل
    Jul 2009
    الدولة
    فى القلب
    العمر
    29
    المشاركات
    19,932
    Thanks
    983
    Thanked 241 Times in 199 Posts
    الصور
    6
    معدل تقييم المستوى
    462

    رد: Creating Normandy SR1 in 3DS MAX

    دروس رائعه ماشاء الله ونتيجه اروع
    ان لله عبادا اختصهم لقضاء حوائج الناس
    حببهم للخير وحبب الخير لهم
    اولئك هم الامنون من عذاب الله يوم القيامه
    =====

    بروا آبائكم يبروكم أبنائكم




    ĎΞs!GŖ

    مركز طريق الجرافيك التعليمي

  4. #4

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
    Thanks
    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Creating Normandy SR1 in 3DS MAX

    الارروع مرورك اخى محمد


 

 

المواضيع المتشابهه

  1. [Modeling]: 3ds max - creating a house
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 09 / 09 / 2013, 24 : 10 AM
  2. [Material]: Creating environments in 3Ds
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 3
    آخر مشاركة: 09 / 09 / 2013, 17 : 10 AM
  3. [Modeling]: Creating the KomodoScorpion
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 23 / 08 / 2013, 17 : 08 AM
  4. [Modeling]: Creating old bench
    بواسطة cgway center في المنتدى دروس تعليمية اجنبية | Youtube , Vimeo
    مشاركات: 2
    آخر مشاركة: 05 / 02 / 2013, 39 : 04 AM
  5. Creating a Cloud
    بواسطة sekou في المنتدى الدروس التعليمية | Cinema4D Tutorials
    مشاركات: 2
    آخر مشاركة: 31 / 08 / 2011, 01 : 09 PM

المفضلات

ضوابط المشاركة

  • لا تستطيع إضافة مواضيع جديدة
  • لا تستطيع الرد على المواضيع
  • لا تستطيع إرفاق ملفات
  • لا تستطيع تعديل مشاركاتك
  •  
الساعة الآن 55 : 05 PM
Powered by vBulletin® Version 4.2.3
Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.
Search Engine Optimization by vBSEO