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Cinema 4D: Model a Venus-styled Robot

هذا الموضوع : Cinema 4D: Model a Venus-styled Robot داخل الدروس التعليمية | Cinema4D Tutorialsالتابع الي قسم السينما فوردي | Cinema4D : In this tutorial you’ll learn how to model and texture a small robot from scratch and place it in a ...

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    Cinema 4D: Model a Venus-styled Robot



    In this tutorial you’ll learn how to model and texture a small robot from scratch and place it in a lit scene. This is a comprehensive tutorial with 127 steps and will provide a complete introduction to making 3D art for the intermediate to advanced Cinema 4D user.


    Step 1

    For this tutorial I want you to start with a sphere object.


    Step 2

    Change object type from Standard to Hexahedron.


    Step 3

    Change segments to 12.


    Step 4

    Add a mirror object to the object manager and put the sphere into it. Move it a bit aside and do a a small rotation in X direction.


    Step 5

    Create a new sphere object, change object type again to Hexahedron with a subdivision of 16.


    Step 6

    Use the boole object in A union B mode. Have ‘Create single object’ and ‘Hide new edges’ active.


    Step 7

    Convert it to a polygonal object (shortcut c).


    Step 8

    Delete one part of it. It’s not necessarily needed to optimize both sides.


    Step 9

    Optimize your mesh and get rid of all the junky points. Add a small edge bevel to the conjunction of both objects.


    Step 10

    Put the new clean object into a Mirror Object and convert it again to a polygonal object.


    Step 11

    Select some of the polygons from the top of your object like you can see here and use ‘Extrude Inner’.


    Step 12

    Extrude it a bit to the center and bevel new created edges.


    Step 13

    Select again some of the new polygons and do the same as before.


    Step 14

    Now we create the mouth part. Add some point to those two selected polygons.


    Step 15

    Extrude them to the center and bevel edges, then do another extrude step back to the original position.


    Step 16

    Select on the backside of your head object those polygons and…


    Step 17

    … create the ears with the ‘Extrude’ and ‘Extrude Inner’ function.


    Step 18

    Do an extrusion around your eyes.


    Step 19

    On one side, use those selected polygons to create something like a wart.


    Step 20

    In this step we create a neck. Draw in linear spline mode a spline containing as few as possible spline points.


    Step 21

    Put it underneath a Lathe NURBs object and convert it. Make sure that caps are closed. We need this for next step.


    Step 22

    Create a boolean object and use the union function to connect the head with the neck object. Clean up unused points and polygons so that you get an object just containing quadrangles.


    Step 23

    Next we add some detail to the neck.


    Step 24

    Use ‘Loop Selection’ to select the polygons and use ‘Extrude Inner’.


    Step 25

    Extrude them.


    Step 26

    Put the object in a Hyper NURBs object to get a result like this.





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    رد: Cinema 4D: Model a Venus-styled Robot

    Step 27

    Make sure that the connection point of the prior mirror object conversion is really connected at Null position.

    Step 28

    The subdivided result should now look like this.

    Step 29

    Now we create the hair. Copy the Hyper NURBs object and convert it to a polygon object. Select the parts where you want see hair growing.

    Step 30

    Add a hair object from the context menu. Scale and comp it until you get what you want.

    Step 31

    In this case I changed the tip color of our automatically created hair material to pink.
    Save object.

    Step 32

    In Step 32 we are start again with a simple sphere to build the body of our tough lady.

    Step 33

    Change it to Hexahedron type. Segments are standard this time = 24.

    Step 34

    Convert it and use the Magnet tool to bring points in position.

    Step 35

    Add another sphere object for the “globes”. All settings are standard here.

    Step 36

    Get rid of one half of your object for symmetry reasons.

    Step 37

    Clean up points and polygons to get a clean object.

    Step 38

    Bring front polygons into a better looking position.

    Step 39

    Time for the Symmetry object!

    Step 40

    It should look now like this.

    Step 41

    Select polygons from the front…

    Step 42

    …and the back side.

    Step 43

    Use the ‘Extrude Inner’ function.

    Step 44

    Now Loop Selection to select polygons to get extruded right now.

    Step 45

    Inner extrude them again to get sharper edges for the Hyper NURBs object.

    Step 46

    Move polygons of our “globes” more into a direct front position and use ‘Loop Selection’ like you see here.

    Step 47

    Do some more extruding…

    Step 48

    …and ‘Extrude Inner’ steps.

    Step 49


    Step 50

    Select the chest area.


  3. #3

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    رد: Cinema 4D: Model a Venus-styled Robot

    Step 51

    Add some more detail to it using our modeling tools.

    Step 52

    Turn your object around and select these polygons.

    Step 53

    Extrude them. We’ve created a gap between the extrude polygons.

    Step 54

    Select the opposite polygons and use the ‘Bridge Function’ from right-click menu.

    Step 55

    You will create this:

    Step 56

    Extrude the new polygons again…

    Step 57

    … and use all the previously described modeling tools to get something like this:

    Step 58

    We will add now our head object to the body. Turn your object around again to get it into a topmost position.

    Step 59

    Repeat the modeling process to create the ‘adapter’.

    Step 60

    Add the head object and bring it into the correct position to overlap the body object slightly. You may need to add some more points so you can connect the parts together correctly.

    Step 61

    Connect both objects together with the ‘Stitch and Sew’ function.

    Step 62


    Step 63

    Here we are. The arms and legs are still missing. I did add some more detail on the front.


    Step 64

    Let’s create the hands. For this we need to create another standard sphere object.

    Step 65

    Rotate them round in 120° steps so that you have three identical objects. Create another sphere object in the world center.

    Step 66

    Delete all unnecessary parts and put your object into a ‘Symmetry Object’. Create three Instance Objects in more 120° angle steps.

  4. #4

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    رد: Cinema 4D: Model a Venus-styled Robot

    Step 67

    Clean up points and polygons and add an edge bevel to the connection polygons.

    Step 68


    Step 69

    Delete the upper part of your center sphere object and create some polygons in the center that it will look thicker.

    Step 70

    Add some more details to the hand.

    Step 71

    If you put it underneath a Hyper NURBs object it will look like this.

    Step 72

    We start with the arm. Create another standard Sphere Object.

    Step 73

    Delete some top polygons.

    Step 74

    Extrude some more.

    Step 75

    Go to 2.5 D Snapping Mode (shortcut p) to bring the object axis to the object’s top position.

    Step 76

    Add a Symmetry object. Hold down the Alt key while keeping the original object active will automatically put this object underneath the Symmetry Object.

    Step 77

    Convert it and switch to Edge Mode. Use bevel to smooth the new object a bit.

    Step 78

    Increase the size of your upper part. You could use Soft Selection Mode here.

    Step 79

    Add the hand object to our arm object so that the parts fit together.

    Step 80

    Add some detail to the joint.

    Step 81

    Add a Bend Object. Put it under the original object and set up a small angle.

    Step 82

    Bring the arm and body objects together.

    Step 83

    Create something like this so you are able to make a smooth connection for the arm.

    Step 84

    Extrude it to the object center down to Null position. There’s no need to create more polygons here because we won’t see them.

    Step 85

    Move to the back side of your object to add a small tail.

    Step 86


    Step 87

    Create a sphere object that will have the size of your later created top leg object properties.

    Step 88

    Use the Kinfe tool in Linear Mode with having single cut turned off to cut round the Sphere Object.

    Step 89

    Now delete the Sphere Object and clean up newly created points and polygons for next step.

    Step 90

    Repeat the process for the arm object.

    Step 91

    For the legs we just copy the arm object and change just the upper part a bit.

    Step 92

    Just increase the top part like you see here.

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    رد: Cinema 4D: Model a Venus-styled Robot

    Step 93

    For more detail add a torus object…

    Step 94

    …and convert it to use the Loop Selection in combination with the extrude function.

    Step 95

    Load and adjust the size and position of your leg objects.

    Step 96


    Step 97

    If you put everything into a Hyper NURBS object everything would become subdivided. To avoid this you can add a Hyper NURBs weight tag and set subdivisions there to 0/0.

    Step 98

    That’s it – you’ve finished modeling!

    Step 99

    For the environment, create a big Cylinder with 1000 steps so you won’t see any steps inside and are able to place our statue object without having problems.

    Step 100

    Create a background color you like without specular.

    Step 101

    It’s time for basic lighting. Add a light source in Spot Mode with an area shadow.

    Step 102

    Create another spot light far away to give some mood to our object.

    Step 103

    Place another one next to our first light object.

    Step 104

    Important: if you’re not using Global Illumination, add a light object underneath our plane object – in this case the Cylinder. Make sure that shadow is turned of and the light itself isn’t very bright.

    Step 105

    Add some more light sources from every side so your object will be nicely lit.

    Step 106


    Step 107

    Place your object into the scenery.

    Step 108

    Press the render button.

    Step 109

    Do some material selections on your object.

    Step 110

    Make a material with a bright metallic specular and add some noise as you like.

    Step 111

    I use only one material and change the color slightly.

    Step 112

    Use the settings in step 112 to 121 as a guide.

    Step 113


    Step 114


    Step 115


    Step 116


    Step 117


    Step 118


    Step 119


    Step 120


    Step 121


    Step 122

    For a rusty look, create a rust material with an alpha channel so it can overlay on all other materials.

    Step 123

    Use the steps from 123 – 125 as a guide.

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    رد: Cinema 4D: Model a Venus-styled Robot

    Step 124


    Step 125


    Step 126

    Exchange the selection materials with your materials. Add a white glowing material and a red material with a luminace channel to your material set.

    Step 127

    Your hierarchy could look like this. Now set up save file path, image size and render.

    Conclusion

    I hope you had some fun with the tutorial. Here’s my result.

    Final Product

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    رد: Cinema 4D: Model a Venus-styled Robot

    جزيت الخير اخي وليد
    قال رسول الله (صلى الله عليه وسلم) ((اتق الله حيثما كنت. وأتبع السيئة الحسنة تمحها، وخالق الناس بخلق حسن))(رواه الترمذي)




    تفنى اللذاذة ممن نال صفوتها === من الحرام ويبقى الإثم والعار
    تبقى عواقب سوء في مغبتها === لا خير في لذة من بعدها النار


    ______
    اخــوكم في الله
    هشام

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    رد: Cinema 4D: Model a Venus-styled Robot

    وانت ايضا اخى الفاضل

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    رد: Cinema 4D: Model a Venus-styled Robot

    درس ممتاز
    الدرس ده ينفع لكل برامج ثلاثية الابعاد
    جزاك الله خيرا
    حتى تكون الأفضل -----------حتى تحقق ماتريد --------- حتى تنعم بحياتك ---------- خطط لحياتك

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    رد: Cinema 4D: Model a Venus-styled Robot

    شكرا لمرورك اخى الفاضل


 

 

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