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Stylized Bow In 3D Studio Max

هذا الموضوع : Stylized Bow In 3D Studio Max داخل Making oFالتابع الي قسم ابداعات طريق الجرافيك : Step 1 First we start by creating a Cylinder with 32 sides and 2 Height Segments. After that we need ...

  1. #1

    الصورة الرمزية waleed_ali
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    Stylized Bow In 3D Studio Max


    Step 1

    First we start by creating a Cylinder with 32 sides and 2 Height Segments. After that we need to convert it to editable poly (Right Click> Convert To> Convert To Editable Poly) and select the bottom 20 polygons as shown.Click To Enlarge

    Step 2

    After we select the polygons, we need to extrude them and then make them planer by choosing Make Planar on the Y axis. We also need to scale down the polygons in the X axis, and move them a little to the right side and rotate them –20 degrees using the Rotate tool.Click To Enlarge

    Step 3

    Next we need to add seven new loops and move them so the shape looks like in the picture. To do this select one of the vertical edges, press the Ring Button and then the Connect Options button. And set the Segments to 7.Click To Enlarge

    Step 4

    We need to select the height segment and scale it down so it looks like so.Click To Enlarge
    Step 5

    Select the polygons on the side (as shown), and hit the Inset button. After that Extrude the polygons in and then hit Inset again, so the shape look like in the picture.
    Click To Enlarge

    Step 6

    Without deselecting the polygons. We go to the Extrude option once again, but this time Extrude the polygons outwards and with a larger amount, then scale the polygons inwards as shown.
    Click To Enlarge

    Step 7

    Next select the second edge loop as shown in the screenshot, and with the Move tool. Move the edge loop forwards as shown.
    Click To Enlarge

    Step 8

    We add another loop on the top and the bottom sides as shown. Add it close to the edges so it will hold the shape once we add a Turbosmooth modifier, in order to get nice geometry and avoid errors in the mesh.
    Click To Enlarge



    So far we’ve only added detail on one side, but we need to do this for the back part as well. So select the polygons on the back half of the object and delete them. Add a Symmetry modifier and the Right click on the object and select Convert to> Editable Poly.Click To Enlarge

    Step 10

    Next select the front and back polygons and hit the Inset button, after that click the Bridge button to achieve this result.Click To Enlarge



    التعديل الأخير تم بواسطة waleed_ali ; 13 / 09 / 2013 الساعة 11 : 10 AM

  2. #2

    الصورة الرمزية waleed_ali
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    رد: Stylized Bow In 3D Studio Max

    Step 11

    Select the loop between the elements and Chamfer it with 2 edge segments as shown.
    Click To Enlarge

    Step 12

    Finally add a Turbosmooth modifier and set the Iterations to 2. We are done with the first element of the bow.
    Click To Enlarge

    Step 13

    Next Create a new Cylinder with 32 sides and 0 Height Segments, make it about the size of the hole in the center of the previous object and convert it to Editable poly. After that select the top and bottom polygons on the sides of the cylinder and hit the Inset button. Then Extrude the polygons inwards and Inset them one more time as shown.
    Click To Enlarge

    Step 14

    Again extrude, but this time with more height and then we need to bevel it two times in order to get a nice rounded surface.
    Click To Enlarge

    Step 15

    Using the shortcut Alt+Q we go into Isolation Mode in order to see only the object we are working on. Select the edges on the two sides as shown below.
    Click To Enlarge

    Step 16

    Click on the Connect option and choose: Segments 2 and Pinch 70.
    Click To Enlarge

    Step 17

    We go back to the two central polygons on both sides and Inset them again in order to avoid an unwanted mesh error when we add a Turbosmooth. After that we select the edges on the both sides as show in the picture and connect the loop which should be close to the edge.
    Click To Enlarge
    Click To Enlarge

    Step 18

    Finally let’s add a Turbosmooth with the Iterations set to 2 and escape isolation mode by click on the Exit Isolation Model button. This finishes work on this particular element and the result should look like this. Now Let’s start creating the rest of the model.
    Click To Enlarge

    Step 20

    Using a line (Create> Shapes> Line) we need to draw a shape like this one. After that go to the Rendering menu in the Line’s options, and check the Enable In Viewport option. We need to change it from Radial (which is set by default), to Rectangular and set the Length and Width values to be the same so we get a square shape.
    Click To Enlarge

  3. #3

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

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    رد: Stylized Bow In 3D Studio Max

    Step 21

    Next Right Click and choose Convert To> Convert To Editable Poly and select the polygons on the two ends of the shape. Then click Inset and finally Bevel them like shown.
    Click To Enlarge

    Step 22

    Select the top Ring edges and Connect them with the following settings: Segments 2 and Pinch 80. Repeat the same steps for the side ring as well.
    Click To Enlarge

    Step 23

    After that we select the Ring of edges shown below, and do a connect on both side using the same parameters as before.
    Click To Enlarge

    Step 24

    On this edge ring we go to connect again: Segments 2 and Pinch 90.
    Click To Enlarge

    Step 25

    Select the last ring of edges on both ends of the thickest part, and with Connect we add a segment close to the edges to support the ends.
    Click To Enlarge

    Step 26

    Add a Turbosmooth modifier with 2 Iterations and we are done with this element.
    Click To Enlarge

    Step 27

    The next step is to setup the elements we made in this way using the Move tool.
    Click To Enlarge

    Step 28

    We need to rotate the first two elements 15 degrees. It should look like this when viewed from the Top view.
    Click To Enlarge

    Step 29

    After that we add a Symmetry modifier (the elements should touch each other like in the picture below.)
    Click To Enlarge

    Step 30

    The next step is to copy this element with it’s Symmetry modifier and move it below the first one so it looks like in the picture.

  4. #4

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

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    رد: Stylized Bow In 3D Studio Max


    Step 31

    Next, Create new cylinder with 32 Sides and 3 Height Segments, and convert it to Editable Poly. Select the polygons in the center and using the Extrude by Local Normal option, Extrude the polygons Inwards and you should get this result.
    Click To Enlarge

    Step 32

    Select the polygons on both sides and Inset them four times (with the same value each time), so the final result looks like this.
    Click To Enlarge

    Step 33

    Now Select the Polygons loops as shown, and extrude them inwards.
    Click To Enlarge

    Step 34

    Select each one of the Edges Rings and Connect them with: Segments 2 and Pinch 75.

    Click To Enlarge

    Step 35

    Once again we go back to the center polygons and first make an inset with a low value (so we can get an edge close to the main edge for support) and then repeat the Inset with a higher value in order to avoid mesh errors in the center once we add Turbosmooth.
    Click To Enlarge

    Step 36

    Finally add a Turbosmooth modifier and set the Iterations to 2. And place the element as shown in the picture.
    Click To Enlarge

    Step 37

    Create a box a bit wider than the bow front shape and rotate it around 25 degrees. It should look like the example in the picture.
    Click To Enlarge

    Step 38

    Convert it to Editable Poly and select the top polygon, Inset it three times to get the result shown.
    Click To Enlarge

    Step 39

    On each side we use the Connect option again with the following settings: Segments 2 and Pinch 85.
    Click To Enlarge

  5. #5

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

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    رد: Stylized Bow In 3D Studio Max

    Step 40

    Select the polygons as shown and Extrude them three times in order to get a nice rounded edges.
    Click To Enlarge

    Step 41

    The result should look like this.
    Click To Enlarge

    Step 42

    Make two more Copies (Edit> Clone) of the element so we have a total of three, and place them as shown below. Also add a Turbosmooth modifier to each with 2 Iterations.
    Click To Enlarge

    Step 43

    After that we select all the objects and use the Symmetry option to create the bottom portion of the bow. The result should look like this.
    Click To Enlarge

    Step 44

    Now Create a new box and convert it to Editable Poly. Move the vertices around using the Move tool, until you get a shape similar to what’s shown in the picture. Using the Connect option add 16 segments.
    Click To Enlarge

    Step 45

    After that Extrude the Top polygon five times and move the vertices until you get similar shape to this one.
    Click To Enlarge

    Step 46

    Now Extrude the bottom part of the handle two more times.
    Click To Enlarge

    Step 47

    Select all the polygons on the back side and Scale them on the Y axis.
    Click To Enlarge

    Step 48

    Select the polygon loops as shown and extrude them with a low Height value to create the grip.
    Click To Enlarge

    Step 49

    The next step is to select the edges as shown, and Connect with: Segments 2 and Pinch 70.
    Click To Enlarge

    Step 50

    The same Connect values will apply for these Edge Rings as well.
    Click To Enlarge


  6. #6

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

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    رد: Stylized Bow In 3D Studio Max

    Step 51

    For this Ring we use connect with: Segments 1 and Slide 85.
    Click To Enlarge

    Step 52

    Add a Turbosmooth Modifier and once again set the Iterations to 2 and place the handle like so.
    Click To Enlarge

    Step 53

    Create a new Cylinder with 32 sides, convert it to Editable Poly. Select the side edges and use the Connect option as follows: Segments 2, Pinch 93.
    Click To Enlarge

    Step 54

    Select the top and bottom two middle polygons as shown, and click Bridge in order to get a hole through the Cylinder.
    Click To Enlarge

    Step 55

    Select the polygons as shown and Extrude them out, add a Smooth as well.
    Click To Enlarge

    Step 56

    After that we create a new Tube (with an Inner Radius the same as the radius of the Cylinder we created), with 3 Height segments.
    Click To Enlarge

    Step 57

    Position it as shown and Select the four top and bottom polygons of the tube, do the same on the back side as well.
    Click To Enlarge

    Step 58

    Next use the Inset option to inset the polygons a small amount, then Bridge them and finally add a smooth.
    Click To Enlarge

    Step 59

    Place the elements as shown in the picture.
    Click To Enlarge

    Step 60

    Using a Line (Create> Shapes> Line), create a shape like this according to the created elements (this is the way the modern bow works.)
    Click To Enlarge

  7. #7

    الصورة الرمزية waleed_ali
    مشرف القسم العام والإسلامي

    الحالة
    غير متصل
    تاريخ التسجيل
    Jan 2010
    الدولة
    A, A
    المشاركات
    20,140
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    587
    Thanked 288 Times in 256 Posts
    الصور
    21
    معدل تقييم المستوى
    433

    رد: Stylized Bow In 3D Studio Max

    Step 60

    Using a Line (Create> Shapes> Line), create a shape like this according to the created elements (this is the way the modern bow works.)
    Click To Enlarge

    Step 61

    Using the Fillet and Bezier Corner options on the Vertices of the line, you should get something like this.
    Click To Enlarge

    Step 62

    Click the Enable In Viewport option of the line under the Rendering roll-out, and set the Thickness value to a low number, so the cord is not too thick and it can freely be placed to pass through the holes of the tube.
    Click To Enlarge

    Step 63

    Now we need to convert our cord to Editable Poly (if there are some unwanted edges you can add a Turbosmooth modifier and set the Iterations to 1.)
    Click To Enlarge

    Step 64

    Create a new Tube and Rotate it around 55degrees using the Rotate tool, add a Turbosmooth modifier with2 Iterations and place as shown.
    Click To Enlarge

    Step 65

    Create another Cylinder and place it where the arrow needs to be. After that convert it to Editable Poly.
    Click To Enlarge

    Step 66

    Ring the side edges and add 3 new edge loops at the end of the cylinder where the feathers of the arrow should be.
    Click To Enlarge

    Step 67

    Select groups of four polygons and skip four polygons between selections.
    Click To Enlarge

    Step 68

    Now Extrude the selected polygons out and scale them down in the X axis, then move them back to get this look.
    Click To Enlarge

    Step 69

    Select the Polygon where the tip of the arrow should be and use the Bevel option four times to create the point. You should get a similar result to what’s shown below.
    Click To Enlarge

    Step 70

    Finally add a Smooth to the arrow and we are ready with our bow.
    Click To Enlarge


 

 

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