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استفسار بخصوص محرر الخاماات الجديد

هذا الموضوع : استفسار بخصوص محرر الخاماات الجديد داخل Autodesk 3D Studio Maxالتابع الي قسم البعد الثالث | 3D Programs : كيف استطيع حفظ الخامة ع اليسار لكي اعمل مكتبة خاصة مثلا ً...

  1. #1
    الصورة الرمزية بصمة مصمم
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    استفسار بخصوص محرر الخاماات الجديد

    اضغط على الصورة لعرض أكبر. 

الإسم:	1534795_350355155102778_968359280_o.jpg 
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    كيف استطيع حفظ الخامة ع اليسار لكي اعمل مكتبة خاصة مثلا ً

    اسعى الى احتراف الثري دي ماكس حاليا

  2. #2
    الصورة الرمزية بصمة مصمم
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    رد: استفسار بخصوص محرر الخاماات الجديد

    ما شاء الله 24 مشاهدة ولا رد

  3. #3
    الصورة الرمزية بصمة مصمم
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    رد: استفسار بخصوص محرر الخاماات الجديد

    وين خبراء الماكس معقول كل هالمشاهدات ومافي اجابة ع السؤال

  4. #4

    الصورة الرمزية EHABMARWAN
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    رد: استفسار بخصوص محرر الخاماات الجديد

    To save a material in a library:

    1. In the Material/Map Browser, open the Options menu and choose Open Material Library.3ds Max opens a file dialog so you can choose the library (MAT file) where you will save the material.
      After you choose a library, that library appears in the Material/Map Browser.
    2. Also in the Material/Map Browser, drag the material from another group (for example, Scene Materials) to the entry for the library file.The material becomes part of the library as well.
      TipIf the material is in the active View, you can also drag a wire from the material's output socket, then drop the material onto the library group.

    3. In the Material/Map Browser, right-click the library file entry and choose Close Material Library.3ds Max asks if you want to save changes to the library. Click Yes.

    To create a new library:

    • In Material/Map Browser, open the Options menu and choose New Material Library.3ds Max prompts you for a name for the new library.

      The new library appears in the Material/Map Browser.
      3ds Max saves the library as a MAT file with the name you entered; for example, New Library.mat. The default location for the library is the\materiallibraries folder in your current project. If you have not set a project folder, it saves the new library in the folder <3ds Max program folder>\materiallibraries.

    To create a custom group:

    1. Open the Material/Map Browser Options menu and choose New Group.3ds Max opens a dialog so you can give the new group a name.

    2. Enter a name for the group, then click OK.A title bar for the group appears in the Material/Map Browser.
    3. Drag base materials or maps from the Materials group, the Map group, or custom groups, and drop them on the new group.The items you drop are added to the group.


    Interface

    The Material/Map Browser contains the following controls:
    Material/Map Browser Options buttonClick to display the Material/Map Browser Options Menu.

    Search by NameEnter text in this field to search for materials and maps whose name begins with the characters you type. The search is not case-sensitive.
    Found materials and maps appear in a list below the search field.


    Material/Map List
    The main part of the Material/Map Browser dialog is a scrollable list of materials and maps. This list is organized into groups that you can expand or collapse.
    Most of the Material/Map Browser interface is simply a list of materials, maps, and controllers, organized by libraries and groups. Each library and group has a title bar with an open/close (+/-) icon that you can use to expand or contract the list. Groups can have subgroups with title bars of their own, and some of these subgroups can have further subgroups.
    In the modal version of the Browser, if you are assigning a material type, then only materials appear, and if you are assigning a map, then only maps appear.
    ImportantBy default, the Material/Map Browser displays only materials and maps that are compatible with the active renderer.

    Most of the commands for managing libraries and groups in the Material/Map Browser are found on the right-click menus: See Material/Map Browser Options Menu, Custom Library Options, Autodesk Material Library Options, and Custom Group Options.
    Using the Keyboard to Navigate the Material/Map List
    You can use a few keyboard shortcuts to navigate the Material/Map List:
    Up Arrow and Down ArrowThe arrow keys move through the list, one entry at a time.
    Left Arrow and Right ArrowWhen you are at an entry that is a group header, Left Arrow collapses the group if the group is open, and Right Arrow expands the group if it is closed.
    EnterWhen you are at a material or map entry, Enter adds an instance of the material or map to the active View, and centers the new node in the View.When you are at a group header entry, Enter collapses the group if it is open, or expands the group if it is closed.

    These shortcuts (aside from collapsing/expanding groups) also work in the Browser's list of search results.

    Groups in the Material/Map List
    Materials group and Maps groupThe groups Materials and Maps show base material and map types that you can use to create new custom materials and maps. These are “base” types: They might have default values, but really they are templates for you to customize.

    Controllers groupThe Controllers group shows animation controllers that you can use to animate materials.
    NoteThe Controllers group appears only in the Browser panel when you use the Slate Material Editor. It does not appear when you use the Browser in other contexts; for example, when you’re using the Compact Material Editor.


    Scene Materials groupThe Scene Materials group lists materials (and sometimes maps) that are used in the scene. By default, it is always updated so it shows the current scene state.
    NoteIf an entry in the Scene Material group shows a red wedge-shaped flag, then a Show Map In Viewport toggle is turned on for that material or one of its maps. See Indicators for Show Map In Viewport.Red wedges indicate that Show Map is turned on.




    Custom librariesYou can open and use libraries. There are two ways to do so:

    • Open the Material/Map Browser Options menu, choose Open Material Library, and choose a material library MAT file.
    • Right-click the Material/Map Browser, choose New Material Library, and give the library a name.

    The default location for the new library is the \materiallibraries folder in your current project. If you have not set a project folder, it saves the new library in the folder <3ds Max program folder>\materiallibraries.

    Custom groupsYou can create custom groups; for example, to contain “base” material or map types that you use frequently.
    Groups are not saved as independent files, but they are saved with the Slate Material Editor layout. See Custom Configuration Files.

    Autodesk Material LibraryThe Autodesk Material Library is a library of Autodesk Materials that are shared between Autodesk appplications; in particular, AutoCAD, Revit Architecture, and Inventor as well as 3ds Max.
    NoteBy default, the Autodesk Material Library does not appear in the Material/Map Browser unless the mental ray renderer or Quicksilver Hardware renderer is active.


    Sample slotsThe sample slots group is a small version of the sample slots used by the Compact Material Editor. This is a sort of “scratch pad” area where you can work on materials and maps, including materials and maps that are not yet part of the scene.




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  6. #5
    الصورة الرمزية بصمة مصمم
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    رد: استفسار بخصوص محرر الخاماات الجديد

    جزاك الله كل خير اخوي هذا الشرح ع محرر الخامات القديم وليس الجديد

  7. #6

    الصورة الرمزية EHABMARWAN
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    رد: استفسار بخصوص محرر الخاماات الجديد

    أخى الكريم
    باختصار شديد
    فى
    slate material editor
    إضغط

    ثم new library
    ثم إضغط save

  8. #7

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    رد: استفسار بخصوص محرر الخاماات الجديد

    كما تفضل به أخونا إهاب بارك الله فيه
    وهذا استكمال لما تفضل به

    صلّوا على خير خلق الله (محمد صلّى الله عليه و سلم)

    اللهم
    انصر إخواننا في سوريا و في جميع بقاع الأرض

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